Base Class: Monk
They focus on augmenting their own body, hardening their strikes, and enduring punishment, rather than flashy teleportation or planar tricks.
This is a gritty, durable, martial-focused monk that fits Valrénne’s industrial heartlands while keeping strong roleplay potential.
Level 3: Forged Body
Your body has been tempered like steel. You gain:
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Temporary hit points equal to your monk level at the start of each of your turns while below half HP (once per short or long rest).
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You have resistance to nonmagical bludgeoning, piercing, and slashing damage while using Flurry of Blows.
Flavor: You’ve hardened your body like iron forged in Valrénne’s smokestacks.
Level 3: Hammerstrike
Your body has been tempered like steel. You gain:
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Temporary hit points equal to your monk level at the start of each of your turns while below half HP (once per short or long rest).
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You have resistance to nonmagical bludgeoning, piercing, and slashing damage while using Flurry of Blows.
Flavor: You’ve hardened your body like iron forged in Valrénne’s smokestacks.
Level 6: Flowing Steel
You’ve learned to channel energy through your strikes to endure:
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When you take damage, you can use your reaction and spend 1 ki point to reduce it by your monk level + Wisdom modifier.
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When you hit with your Hammerstrike, you may push the target 5 feet away (in addition to damage).
Level 11: Tempered Fury
Your strikes can shatter defenses:
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When you hit a creature that is wearing armor or carrying a shield, you may spend 1 ki point to ignore 3 points of AC for this attack.
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Once per long rest, when you are reduced to 0 HP but not killed outright, you may drop to 1 HP instead and immediately make one unarmed strike.
Level 17: Iron Resolve
You are the embodiment of Valrénne’s industrial might:
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You gain immunity to nonmagical bludgeoning, piercing, and slashing damage.
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Whenever you use Flurry of Blows, you may spend 1 ki point to stun all creatures hit until the start of your next turn (Constitution saving throw negates).
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You radiate grit and authority; allies within 10 ft gain temporary hit points equal to your Wisdom modifier at the start of their turn.
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