Base Class: Paladin
The Oath of the Tempest binds a paladin to the truest concepts of power, composure, and unbridled wrath. A paladin of the Tempest embodies the storm's fury, channeling their energy to protect the innocent and confront those who bring chaos to the world. With a heart that mirrors the tempest, these warriors harness their rage into a force of nature, striking down tyranny and oppression wherever it arises. They embrace the duality of their nature, understanding that true strength lies not just in the might of their sword but also in the discipline to wield it wisely. In their pursuit of balance, they strive to be a beacon of hope amidst the tumult, standing resolute against any storm, no matter how strong.
Those who swear by this oath often adorn their armor and equipment with clouds and bolts of lightning, their robes may by gray or blue to represent a coming storm.
Tenets of the Tempest
Integrity: Stand firm in your truth. Let your word sound like thunder amidst the chaos.
Valor: Embrace the storm without fear. Act decisively in the face of danger.
Justice: Your justice will be instant and deadly, you will not let those who oppose you have their second chance.
Responsibility: Own your choices and their repercussions. Safeguard those entrusted to your care, respecting rightful authority while remaining a steadfast guardian against chaos.
Storm Smites
When you choose this subclass, all radiant damage is dealt as lightning, thunder, or cold damage, your choice.
Freezing Smites
All radiant damage you deal via spells or features is instead dealt as cold damage. At level 9 you gain access to the Sleet Storm spell
Shocking Smites
All radiant damage you deal via spells or features is instead dealt as lightning damage. At level 9 you gain access to the Call Lightning spell
Tempestuous Smites
All radiant damage you deal with spells is instead thunder damage. At level 9 you gain access to the Wall of Wind spell
Channel Divinity - Storm Sentinel
As an action, you unleash the fury of the storm. Up to 4 creatures of your choice within the area of one of your Oath spells must make a Dexterity saving throw. On a failed save, a creature takes 2d8 damage and has its movement speed reduced by 20 feet until the end of your next turn. On a successful save, a creature takes half damage and suffers no other effects. The damage type is the same as your Storm Smite feature. If you choose to drop concentration on an oath spell you may also use this feature as a reaction.
The dice count for this ability increases to 3d8 at level 7, 4d8 at level 11, 5d8 at level 15
Oath Spells
|
Paladin Level |
Spells |
|
3 |
Create or Destroy Water, Fog Cloud |
|
5 |
See Invisibility, Gust of Wind |
|
9 |
Call Lightning⚡Sleet Storm❄️Wind Wall🌪️, Daylight |
|
13 |
Control Water, Storm Sphere |
|
17 |
Maelstrom, Control Winds |
Eye of the Storm
A protective wall of wind and cloud surrounds you. The wind persists as long as you are conscious. Your aura extends to 30 feet at level 18. This wind is variable and can be tamed to a light breeze at will, can be made into a light mist or flurries, can create mild charges, and can sound low thunder.
The wind protects you and friendly creatures from the negative effects of your oath spells, magical weather, natural weather, strong currents, and ambient flames.
Minor Control Weather
Once per long rest when you cast one of your concentration based oath spells the last spell you were concentrating on doesn't disappear until the start of your next turn.
Avatar of the Storm
As a Bonus Action, storms build around you, For one minute, or until you end this ability with a bonus action you gain the following benefits.
You may use this feature once per long rest, or regain another use with a level 5 spell slot (No action required)
When you strike an enemy with an attack, you may choose up to 3 other creatures within 10 feet of the target to take storm smite damage equal to half the amount the target took.
While within the radius of one of your oath spells you fade into the storm, your speed increases by 10 feet and you do not provoke opportunity attacks. You may also cast thunder step as a bonus action without a spell slot, the damage is the same as your storm smite feature.
Previous Versions
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9/28/2024 7:05:08 PM
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10/24/2024 10:56:59 PM
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12/18/2024 3:35:00 AM
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12/21/2024 2:10:04 PM
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12/23/2024 2:54:28 AM
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4/10/2025 12:00:37 AM
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4/10/2025 3:33:50 AM
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1/30/2026 3:41:53 PM
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1/30/2026 3:52:16 PM
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