Monk
Base Class: Monk

Monks of the monastic order of the Highball believe in one thing above all; gambling, be it for pleasure or inflicting pain. They use their exceptional luck to manipulate the battlefield, defeat enemies, and even become immortal.

Sharp Focus

When you choose this subclass at 3rd level, your unarmed strikes take on a unique quality, described as if being hit by a serrated bat.

when you make an unarmed strike, it can deal your choice of slashing, bludgeoning, or piercing damage.

Additionally, when you strike a creature with your unarmed strikes, you can spend two focus points to force the creature to make a constitution saving throw (DC 8 + Wisdom modifier + your proficiency bonus) or be pushed back 5ft and become winded until the start of your next turn. while winded, the creature has disadvantage on attack rolls and ability checks involving strength or dexterity, as well as strength saving throws.

Gamblin' man

Also at 3rd level, you've learned to be bold and flashy with your decisions, risking life and limb for extraordinary pay out.

As a bonus action on your turn, you can choose to gamble a number of focus points equal to your wisdom modifier on a dice roll. then, roll a d20. on a roll of 10 or lower, the focus points are expended. on a roll of 11 or higher, you double those focus points. once you successfully use this feature, you cannot do so again until you finish a short rest.

Focused Reinforcement

At 6th level, you have gained the ability to channel your focus into defending yourself.

As a bonus action, you can expend one focus point to gain resistance to either bludgeoning, slashing, or piercing until the start of your next turn. you can choose to expend more than one focus point to gain more resistances, to a maximum of three focus points for all three resistances.

Domain Expansion: Idle Death Gamble

At 11th level, you have mastered the art of the Domain Expansion.

As an Action, you can spend 8 focus points to manifest your Domain.

A Domain is the inner workings of your mind, body and soul. It occupies a 30ft radius around you when manifest, and the edges become a barrier blocking entry and exit. The Domain walls have an AC of 10 and a HP of 5 times your monk level. The inside of your Domain appears as a train station. While in your domain, any attacks you make are guaranteed to hit.

Additionally, the Idle Death Gamble Domain has the following properties:

Jackpot: At the beginning of every turn, roll 3d6. if all three rolls are the same number, you enter Jackpot, and any conditions effecting you end. While in Jackpot, at the beginning of every turn, you regain all expended focus points, and receive 10d8 points of healing per turn. Jackpot lasts for 4 minutes and 12 seconds, after which you gain 2 levels of exhaustion. While in Jackpot, you cannot manifest your Domain.

Preview Performance: you are able to enhance the odds of achieving a Jackpot by using preview performances. As a bonus action while in your domain, you may activate a preview performance. These take the form of coloured balls that are launched at creatures. Treat the attack roll as an unarmed strike. On a hit, the target takes damage equal to a roll of your martial arts die, and you roll a d12. On a roll of 1-4, the ball is green, and you add an extra d6 to your next Jackpot roll, thereby increasing your chances. On a roll of 5-8, the ball is red, and you add 2d6 to your next Jackpot roll. On a roll of 9-11, the ball is gold, and you add 3d6 to your next Jackpot roll. On a roll of 12, the ball is rainbow coloured, and you enter Jackpot immediately. 

Shutters: While both in and out of your domain, you can use an action to expend 2 focus points to slam your opponents with a train door, as if they had been caught in one of the trains in your domain. The Target must succeed a Strength Saving throw or take 3d12 bludgeoning damage and be pulled 5 feet towards or away from you (your choice). On a successful save, target takes half as much damage and is not moved.

High on my Passion

at 17th level, you have entered into a constant state of near euphoria from constant adrenaline hits.

Whenever you use your Gamblin' Man feature, you can make an attack as part of the same action. Additionally, you now triple your focus points on a success, and on a roll of 15 or higher on the d20, can immediately manifest your domain at no additional cost.

Previous Versions

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1/30/2026 9:11:26 PM
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