Barbarian
Base Class: Barbarian

The Dreadnaught represents the inevitable result of colliding with an unstoppable force. Barbarians who adopt this path become just as unstoppable, unfazed by the terrain they traverse or the obstacles they face. If their own physical might isn't enough, their rage makes it more than enough.

Level 3: Embodiment of Might

You embrace the tactics of civilized locales while embracing your physical might, gaining the following benefits.
Brawler. You gain the Fighting Style feat Unarmed Fighting. When you gain an Ability Score Increase, you can choose Fighting Style feats.
Encased in Metal. You gain proficiency in Heavy Armor. While wearing Heavy Armor, you can Rage and your Unarmed Strikes count as if they were Heavy weapons.
Monkey's Grip. You can wield Melee Two-Handed weapons in one hand. When attacking with a Melee Two-Handed weapon in one hand, you make all attacks at Disadvantage unless you Rage.

Level 6: Unhindered

You are unhindered by the weight of your armor and the obstacles you face, gaining the following benefits.
Armored Jog. You gain the benefit of your Fast Movement while wearing Heavy Armor.
Overrun. You can attempt to move through any creature, regardless of size. If the creature is the same size, or one size larger or smaller than you, the creature can attempt to stop you by making a Strength saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a success, you end your movement and fall Prone.
Sure Step. Moving through nonmagical Difficult Terrain costs you no movement.

Level 10: Knockdown

Your blows are brutal enough to bring any enemy to your knees. The following effect is now amongst your Brutal Strike options.
Knockdown. The target gains the Prone condition.

Level 10: Brutal Tactics

You master how to measure your ferocity, gaining the following benefits.
Improved Brawler. Your Unarmed Strikes deal 1d8 points of Bludgeoning damage, or 1d10 damage if holding no weapons and wielding no Shield.
Brutal Graze. When you make a Brutal Strike with a weapon for which you have the Graze mastery property, the damage and effect applies even on a miss.
Wild Swings. When you make a Brutal Strike with a weapon for which you have the Cleave mastery property, the damage and effect applies to both targets if both attack rolls succeed.

Level 14: Unstoppable Juggernaut

Pain and bonds cannot hold you back. You gain the following benefits.
Steel Invulnerability. When wearing Medium or Heavy Armor, you gain resistance to Bludgeoning, Piercing and Slashing damage.
Unstoppable Step. When you activate your Rage and while your Rage is active, you gain the benefit of a Freedom of Movement spell, which cannot be dispelled.

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