Druid
Base Class: Druid

The druids of the circle of war are natures first line of defense to attack stop forces that would attempt to destroy the natural world. They train to endure battle and travel, supporting their comrades through all the hardships of war. They often wear armour, even metal, some viewing metal as a part of nature. However, they usually try for the least man tainted metal for their armour. These druids are an ally their comrades are glad to have, and an enemy their foes wish they never met.

Battle Shape

At 3rd level, you choose one form following the rules of wildshape (CR limit, flying and swimming speed limit, etc...). You can wildshape into this beast an unlimited amount of times. Additionally, you can choose for your battle shape to wear armour. For you to wear armour in battle shape, you must possess the exact armour, and must forfeit it to that form, allowing you to only wear that specific set on your battle shape, unless you remove it from the shape's magic, which takes 1 hour to do. You can change the beast you have as your battle shape once every long rest. The armour you wear magically shifts itself to fit you battle shape's size, structure, and weight limit.

Travel Shape

At 3rd level, you choose one form following the rules of wildshape (CR limit, flying and swimming speed limit, etc...). You can wildshape into this beast an unlimited amount of times. Additionally, you can choose for your travel shape to wear a saddle. For you to wear a saddle in travel shape, you must possess the exact saddle, and must forfeit it to that form, allowing you to only wear that specific saddle on your travel shape, unless you remove it from the shape's magic, which takes 1 hour to do. You can change the beast you have as your travel shape once every long rest. The saddle you wear magically shifts itself to fit you travel shape's size, structure, and weight limit.

War Trained

You have proficiency in heavy armour.

Improved Battle Shape

At 6th level, your attacks in battle shape count as magical to overcome resistance and immunity against nonmagical attacks and damage. Additionally, while in battle shape, you can take the attack action as a bonus action as well.

Improved Travel Shape

At 6th level, your travel form can travel faster to travel further distances in quicker time. Your travel shape's speed increases by 5.

Superior Battle Shape

At 10th level, you become extremely stronger in your battle shape. You gain a plus 1 to either your Strength or Dexterity while in battle shape, and any attacks you make do double the amount of die for damage. Additionally, when you roll for damage, you can treat a 1 as a 2.

Superior Travel Shape

You become very adept at traveling over many kinds of terrain. While in your travel shape, difficult terrain does not affect your movement.

Absolute Battle Shape

You have mastered combat in your battle shape. If you choose, your battle shape becomes one size category larger. Additionally, once per short rest, when you roll for damage in your battle shape, you can choose to use the highest number on one of the die.

Absolute Travel Shape

You become a master of travel, being able to push through many hours of fast movement. While in your travel shape, extreme heat and cold does not cause exhaustion to you, you can walk 12 hours instead of 8 before becoming exhausted, and your travel shape's speed increases by 5. You can also choose for your travel form to be one size category larger.

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