Druid
Base Class: Druid

Druid that has a connection with storms and lightning and stuff

Circle Spells

When you reach druid levels specified in the circle spells table below, you thereafter always have those spells prepared.

2nd Level: Thunderwave, Witch Bolt

3rd Level: Shatter, Gust of Wind

5th Level: Lightning Bolt, Fly

7th Level: Control Water, Summon Elemental

9th Level: Steel Wind Strike, Destructive Wave

Static Charge

You constantly have an imperceptible electric charge emanating from you at all times that can strike at the slightest disturbance. Whenever a creature hits you with an attack roll, you can take a reaction to unleash lighting around you. All creatures within 10 feet of you must succeed on a dexterity saving throw or take lightning damage equal to 1d6 plus your wisdom modifier. The damage increases by 1d6 at level 8, and then again at level 14. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

System Shock

You can unleash a tasering ray of lightning at someone to overwhelm their nervous system. As a magic action, you can expend one use of your wild shape and target one creature of your choice that you can see within 60 feet of you with this lightning. That creature must make a constitution saving throw against your spell save dc or have the paralyzed condition until the end of your next turn. While you can use this feature multiple times per long rest, you can’t use it on the same creature again until you finish a long rest.

Affinity With The Storm

You gain immunity to lightning damage and whenever you would take lightning damage, you instead regain hit points equal to the damage the attack would have done.

Lightning Step

You can temporarily turn yourself into a zipping bolt of lightning. As a bonus action, you can teleport to a place you can see within 30 feet of you. In addition, all creatures within 10 feet of the space you left have their movement speed reduced by 10 feet until the start of your next turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. You can also regain one use of it by expending a level 2+ spell slot (No action required)

Lethal Shock

Your lightning shocks now contain lethal doses of voltage. Whenever you target a creature with your system shock feature and they fail the saving throw by 5 or more and they have 100 hit points or fewer, they instantly fall to 0 hit points.

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