Monk
Base Class: Monk

Warriors of Potential peer into the possible futures of themselves and others. These Monks are fortune tellers who can guide others to the future best suited for them, even if that future is an immediate demise.

Level 3: Predictive Strike

When using Flurry of Blows, you can spend an additional ki point to give one of the strikes advantage and guarantee maximum damage. You can spend ki points equal to the number of strikes should you wish to apply it to all attacks.

Level 6: Preconceived Notion

When making a saving throw against a spell, you can spend 1 ki point to add your wisdom modifier to the roll. On a success, you may spend an additional 2 ki points to take no damage.

Level 11: Wasted Potential

As a magic action, impose the now impossible to achieve, greater versions of a target onto their psyche. Choose a target you can see. The target must succeed a wisdom saving throw or take psychic damage equal to your monk level and have 1 level of exhaustion. You can use this feature a number of times per long rest equal to your wisdom modifier.

Level 11: Harnessed Potential

As an action, choose a creature within 10 feet of you. You draw upon a greater version of them to empower them for a time. For the next 3 turns, their attacks deal additional damage equal to their applicable modifier, they gain temp hp equal to level + proficiency bonus, and their AC increases by 1.

Level 17: Convergence of All Realities

You draw upon the powers of all variants of yourself, empowering you beyond compare. For 7 ki points, all of your unarmed strikes have advantage and deal an additional 1d12 of any damage type of your choosing. If any of your attacks are a critical hit, roll a d4 to determine if you inflict stunned, poisoned, blinded, or prone. Both this state and the inflicted effects last for a minute. Saving throws to end the effects can be taken each turn.

Level 3: Foreseen Attack

You envision a possible future of the next attack. When you are hit by an attack roll, you can spend 1 ki point and take a reaction to add your proficiency bonus to your AC until the start of your next turn. 

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