Base Class: Sorcerer
Telekinetic Sorcerers are masters of unseen power, shaping the battlefield through sheer force of thought. Their magic manifests not as flame or storm, but as crushing pressure, invisible barriers, and whispered intrusions into the minds of their foes. With a gesture or a thought, they hurl enemies aside, restrain colossal threats, or shield allies from harm.
Unlike sorcerers who focus on raw destruction, Telekinetic Sorcerers thrive on control. They excel at repositioning enemies, denying movement, and disrupting plans before they can unfold. Their telepathy allows them to influence emotions, fracture concentration, and seize command of the flow of battle, turning chaos into calculated advantage.
On the battlefield, a Telekinetic Sorcerer is both tactician and weapon. Every movement, every thought, and every moment of hesitation can be exploited. Where others react to danger, these sorcerers decide where danger exists at all.
Level 3: Minor Telekinesis
As an action, you target one Medium or smaller object you can see within 30 feet of you. You can move that object up to 30 feet in any direction. The object must not be worn or carried.
Alternatively, as an action, you target one creature you can see within 30 feet of you. The creature must succeed on a Strength saving throw against your spell save DC or be pushed or pulled up to 15 feet (your choice) and knocked prone.
Level 3: Psionic Spells
When you reach a Sorcerer level specified in the Psionic Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Silent Image, Tasha's Mind Whip*, Command, Suggestion, Accelerate/Decelerate*, Dissonant Whispers |
| 5 | Sending, Fly |
| 7 | Dominate Beast, Charm Monster |
| 9 | Telekinesis, Hold Monster |
Spells with the asterisk require you to manually add them.
Level 3: Telepathic Speech
You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30 feet of yourself. You and the chosen creature can communicate telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must mentally use a language the other knows.
The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you use this ability to form a connection with a different creature.
Level 6: Psychic Defenses
You have Resistance to Psychic damage, and you have Advantage on saving throws to avoid or end the Charmed or Frightened condition.
Level 6: Psychic Conversion
Your burgeoning psionic powers enable you to enhance your spells and alter them to affect the inner self. Spells you cast that deal damage may have their damage type altered to Psychic.
Level 14: Telekinetic Barrier
You have mastered the art of shaping telekinetic force into protective barriers.
When a creature you can see within 30 feet of you is hit by an attack, you can cast shield on that creature as a reaction, provided you have spell slots available.
If the attack that triggered the shield spell is prevented from hitting, the attacker takes force damage equal to your sorcerer level, provided the attacker is within 30 feet of the protected creature.
A creature can take this force damage only once per turn, regardless of the number of attacks it makes.
Level 14: Silent Casting
When you cast a spell from your Telekinetic Sorcerer Spells list, you may choose to remove the spell’s verbal component. If you do, you must expend sorcery points equal to the spell’s level (minimum of 1).
Level 18: Improved Telekinesis
You have achieved complete command over telekinetic force.
When you cast telekinesis, you can choose for the spell to not require concentration. If you do, the spell’s duration becomes 1 minute. You can cast telekinesis in this way once per long rest without expending a spell slot.
When you cast telekinesis, its range increases to 90 feet, and you can target creatures and objects of up to Gargantuan size.
A creature restrained by this spell takes force or psychic damage (your choice) equal to your sorcerer level + your Charisma modifier at the start of each of its turns.
Additionally, you can expend 5 sorcery points to gain a flying speed equal to your walking speed for 1 minute.
While your Innate Sorcery feature is active, you can target a number of creatures or objects with telekinesis equal to your proficiency bonus.
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