Base Class: Sorcerer
During the Rule of Dragons, the people of Fimbrul ( the region now known as Asgard ) looked to the giant clans of that realm for help protecting them from those tyrants. Some select few were granted refuge in their strongholds and given shards of their power that they might aid in defense of the giant's cities.
Though this practice largely ended as that age did, from time to time one of the smaller folk manifests those gifts, granting them sorcerous magic.
Level 1: Giant Type
At 1st level, you choose which type of giant granted your ancestor this power, this will effect how your powers manifest ; frost, fire or stone. You can speak giant.
Fire Giant
At 1st level, choose which type of giant granted your ancestor this power, this will effect how your powers manifest; fire, frost or stone.
Frost Giant
At 1st level, choose which type of giant granted your ancestor this power, this will effect how your powers manifest; fire, frost or stone.
Stone Giant
At 1st level, choose which type of giant granted your ancestor this power, this will effect how your powers manifest; fire, frost or stone.
Jotun Resilience
As the resilience of giants flows through your body, you are strengthened. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Level 1: Rune Armour
Though the giants rune magic flows through your veins, you are initially only able to activate it instinctively for defense. It manifests in different ways depending on which Giant Type this power stems from.
Frost Giant ; Ice Armour ; When a creature that you can see makes an attack roll against you, as a reaction you can form a coat of ice around yourself, granting a +5 bonus to your AC against that attack. After the attack hits or misses, the ice shatters, and each creature within 5 feet of you must succeed on a Dexterity saving throw against your spell save DC or take 1d8 cold damage. This damage increases to 2d8 at 6 level, 3d8 at 14 level and 4d8 at 18 level. You can use this reaction a number of times per day equal to your proficiency bonus.
Fire Giant ; Furnace Armour ; when targeted by an attack that requires an attack roll, you can manifest armour of smoke and cinders as a reaction. This grants you half cover for the next minute or until you die or end it as a bonus action. You can use this reaction a number of times per day equal to your proficiency bonus.
Stone Giant ; Rock Armour ; for the next 10 minutes you have advantage on stealth checks while in rocky terrain and on saving throws or checks against being knocked prone or moved against your will as the rune activates as a reaction, altering your skin.
Furnace Armour
when targeted by an attack that requires an attack roll, you can manifest armour of smoke and cinders as a reaction. This grants you half cover for the next minute or until you die or end it as a bonus action. You can use this reaction a number of times per day equal to your proficiency bonus.
Ice Armour
When a creature that you can see makes an attack roll against you, as a reaction you can form a coat of ice around yourself, granting a +5 bonus to your AC against that attack. After the attack hits or misses, the ice shatters, and each creature within 5 feet of you must succeed on a Dexterity saving throw against your spell save DC or take 1d8 cold damage. This damage increases to 2d8 at 6 level, 3d8 at 14 level and 4d8 at 18 level. You can use this reaction a number of times per day equal to your proficiency bonus.
Rock Armour
for the next 10 minutes you have advantage on stealth checks while in rocky terrain and on saving throws or checks against being knocked prone or moved against your will as the rune activates as a reaction, altering your skin. You can use this reaction a number of times per day equal to your proficiency bonus.
Level 6: Soul of lost Fimbrul
the power of your rune infuses your elemental magic of the type it is matched to.
Fire Giant
whenever you cast a spell that inflicts fire damage you may choose to either cause additional damage or to gain temporary hit points equal to the spell level plus one ( cantrips add one ). If you end your turn with your furnace armour activated your wounds partially quarterise, healing you a number of hit points equal to your proficiency bonus.
Frost Giant
whenever you cast a spell that inflicts frost damage you may choose to either cause additional damage or to gain temporary hit points equal to the spell level plus one ( cantrips add one ). These temporary hit points may also be added to those gained from armour of agathys.
Stone Giant
whenever you cast a spell that inflicts thunder damage you may choose to either cause additional damage or to gain temporary hit points equal to the spell level plus one ( cantrips add one ). Whenever you activate your rock armour you also gain a bonus to your armour class equal to your proficiency bonus until the start of your next turn.
Level 14: Rage of lost Fimbrul
Starting at 14th level, you gain the ability to channel the souls of your ancestors into your physical form. When you start casting a sorcerer spell on your turn and expend a spell slot, you can increase your size by one category – from Medium to Large, for example. This increase lasts for 1 minute. It ends early if you die or are incapacitated. Until it ends, you gain the following benefits:
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Your current hit points and your hit point maximum both increase by 1 per sorcerer level.
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Your reach increases by 5 feet.
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Your walking speed increases by 5 feet.
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You have advantage on Strength checks and Strength saving throws.
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You gain resistance to fire ( fire giant ), cold ( frost giant ) or thunder damage ( stone giant )
Once you use this feature, you can’t use it again until you finish a short or long rest.
Level 18: True Soul
At 18 level you gain immunity to fire ( fire giant ), cold ( frost giant ) or thunder damage ( stone giant ). While in your rage of lost Fimbrul form, this damage type instead heals you by half of the amount of the damage rolled.
Fire Giant
Immunity to fire. While in your rage of lost Fimbrul form, this damage type instead heals you by half of the amount of the damage rolled.
Frost Giant
Immunity to cold. While in your rage of lost Fimbrul form, this damage type instead heals you by half of the amount of the damage rolled.
Stone Giant
Immunity to thunder damage. While in your rage of lost Fimbrul form, this damage type instead heals you by half of the amount of the damage rolled.
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