Base Class: Cleric
Gods of the Earth Domain claim dominion over the land itself and all that lies beneath it. Represented by beings such as Jord, Gaea and Prithvi, these deities represent the hardiness of stone, and the guarded powers that lay beneath the surface. Blessed by gods of the earth, Earth domain clerics have the power to bend the land around them as they please.
Domain Spell List
Cleric Level |
Spells |
1st |
Absorb Elements, Earth Tremor |
3rd |
Dust Devil, Earthen Grasp |
4th |
Wall of Sand, Erupting Earth |
7th |
Stone Shape, Stone Skin |
9th |
Wall of Stone, Transmute Rock |
Bonus Cantrip
When you become a part of this domain, you learn the Mold Earth cantrip, which doesn't count against the number of cantrips you can learn.
Strength of the Earth
Also at 1st level you gain 1 additional hit point. Every time you gain another level in this class you gain 1 more additional hit point. You also gain proficiency in heavy armor.
Channel Divinity: Earthen Shell
Starting at 2nd level you use your channel divinity as an action to create a magical shield of earth, sand and dust around one willing creature within 30ft of you. That creature takes 1d4 less damage from any non-magical source and becomes immune to lightning damage. This lasts for 1 minute.
The damage reduced becomes 1d6 at level 6, 1d8 at level 8 and 1d10 at level 14.
World Sense
When your reach 6th level your connection to the world around you grants you vision into the earth. You gain a tremor sense of 30ft around you. In addition to this you gain a burrowing speed equal to half of your movement speed.
Also, you and any person you grant your Earthen Shell become immune to difficult terrain created by your spells.
Divine Strike
At level 8 you gain the ability to infuse your weapon strikes with divine energy. Once per turn when you strike a creature with a weapon attack you can cause the attack to deal an additional 1d8 force damage.
When you reach 14th level this increases to 2d8.
Channel Divinity: Earthen Guard
When your reach level 17 your Earthen Shell becomes Earthen Guard. When you grant a creature your protection they are now surrounded with the visage of an earth golem. The damage reduction is increased to 1d12 and applies to magical damage as well.
Additionally once per turn when they strike a creature with a melee attack they deal an additional 1d8 force damage.
Previous Versions
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