Monk
Base Class: Monk

A Warrior of the Forgotten past monk used to be  warrior in his past life but due to some accident or disease h as forgotten everything about that past life, now the monk must journey to remember his past and unlock the power he used to have, maybe on the way making peace with whatever was the cause of the loss of his memory.

Level 3: Forgotten Trickster

Level 3: Forgotten Trickster

  • In your past you knew a person who fit the trickster archetype, sly, cunning, and always knew what to say and when exactly to say it.
  • You gain proficiency in persuasion, performance, and deception, and can use your wisdom modifier instead of charisma when making a check with one of those skills
  • Once per turn, you can replace an attack with a persuading comment, as you manifest the Forgotten tricksters teaching, the creature you’re targeting must make a wisdom saving throw, on a success the creature is unfazed by your distraction, if the creature fails it is successfully distracted, causing you to gain advantage on checks using the influence action for 1 minute or until you attempt to attack the creature, and advantage on your attack rolls against the creature until the start of the creatures next turn, you can do this once per long rest for free after that you must use 1 focus point to activate it.

Level 6: Forgotten Shadow

Level 6: Forgotten shadow

  • In your past you encountered a figure who always loomed in the shadows and took his time to strike until the right moment,
  • As an action you can expend 1-3 focus points to make a emanation surround you, the size of the emanation is equal to 10*focus points expended and lasts for 1 minute
  • All creatures and objects inside of the emanation are considered lightly obscured to all creatures except you.
  • Whenever you make an unarmed strike of weapon attack you can target anyone inside of the emanation instead of a creature within range
  • At the end of your turn if you haven’t landed a critical hit you gain a focused shadow stack, for every focused shadow stack you have your crit range for unarmed strikes or melee monk weapons increases by 1 (does not stack with other subclass features such as champion fighter)
  • When you land a critical hit, you consume all of your Focused shadow stacks, empowering yourself. At the start of your next turn, you gain a "Focused Shadow" effect for every stack you had, which lasts until the end of your turn. This effect increases your crit range for monk weapons attack and unarmed strikeby 1 and makes your unarmed and monk weapon attacks do an additional 1d4 extra damage for every stack.

Level 11: Forgotten tech

  • In your past you knew a genius inventor, always working on making new technologies and increasing quality of life, he gave you one of these technological wonders.
  • The Forgotten tech resembles a tablet, having a display, speakers, and a microphone, due to the speaker and microphone you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.
  • On the Forgotten Tech’s display is 3 applications
  • Defensive Microbots: When you activate patient defense or step of the wind target a creature within 60 feet of you, that creature gains the Defensive Microbots, whenever they get hit by an attack you can acitvate deflect attacks for the creature as your reaction, when deflecting in this way instead of using focus to be able to redirect if reduced to 0, you can use one focus point to increase the amount of damage reduction by one roll of your martial arts die, only one creature can be under the effect of Defensive Microbots at a time and they last for 1 minute.
  • Diablo Strike: As an action you can spend up to 5 focus points to call down an orbital strike centered at a point you choose within 120 feet, at the end of your next turn the GromNuke lands and has a radius of 30 feet and does 3 rolls of your martial art die in force damage for every focus point expended,
  • Resupply beacon: As a action you can call in a supply drop 5 feet infront of you, the supply drops contains a variety of healing remedies, the remedies potency last for 1 minute before they become non magical,you can do this once per long rest for free and then it costs 6 focus points any time afterwards.
  • The supply drop lasts for 1 minute. When you drop the supply drop, you can choose any number of creatures. Those creatures can go next to the supply drop and use a bonus action to use part of it. Any creature can only do this once. Using part of the supply drop restores hit points to a creature equal to 3 rolls of your martial arts die + three times your WIS modifier, recharges one spell slot of the creature(up to a level equal to your PB) and grants advantage on the next attack roll or saving throw that the creature makes.

Level 17: Forgotten love

  • In your past you were in love with someone, they were your anchor point, and you were their’s, every moment you shared together was special but one moment always stood out.
  • As a bonus action you can spend 2 focus points to conjure up an illusion of that one special moment, be it the beach, a lake, or a mountain resort, this is an emanation with a radius of 120 feet
  • While inside of the emmanation at the start of your turn you can cause of one of these effect to occur
  • Loss: 3 creatures of your choice inside of the emanation feel the heartbreak of losing their closest love, they must roll a wisdom saving throw, on a success, whenever they roll a wisdom or charisma saving throw they must roll a d4 and subtract it from the result until the start of your next turn, additionally they cant be targetted by Loss for 24 hours, on a failure the creature is full heart broken and can’t act, until the start of your next turn it has the stunned condition
  • Love: 3 creatures of your choice inside of the emanation feel the joy of love, they become bolder and feel like they can go through anything, until the start of your next turn they are immune to charm effects, gain a d4 bonus to saving throws and attack rolls, and gain temporary hp equal to 2 rolls of your martial art die.
  • While in the emmanation you become fully lucid of your past, and as your remember both the good and bad moments you gain the following effects
  • When activated Forgotten Shadows emmanation also activates with no cost, but instead of the emmanation being its regular radius, it is instead the radius of Forgotten love
  • Your monk dc increases by 3 and when an enemy fails against forgotten trickster it lasts for 2 rounds instead and your allies also gain advantage
  • You heal 10 hp at the start of your turn if your not at 0 hp as your love manifests and treats your wounds
  • When diablo strike is used instead of being a radius it affects all creatures inside of the emmanation of your choice and does 5 martial arts die per focus point used instead of 3 as a guardian angel protects your allies
  • Defensive microbots becomes a free action which can be used once per round instead of a Reaction
  • Supply beacon heals 5 rolls of your martial art die instead of 3
  • This aura lasts until the start of your next turn. At that point you can expend 2 focus points to extend its duration by 1 round.

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2026 4:40:17 PM
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2/6/2026 4:41:53 PM
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