Base Class: Warlock
The Story Teller is a youthful patron often taking on the form of a young child when they chose to appear. Just like their name suggests they love to tell stories, going on long rants about different fairytales, mythology, and historical stories, however as the “gullible” part suggests they are very easily convinced as to what is and isn’t reality. When it comes to their warlocks this gullible and story telling nature takes the form of giving them different boons at the start of each encounter. The Story Teller does have a few stories they favorite, the ones they give boons from: The story of Isaac, Magdalene, and Cain. They begin to tell more and more stories the higher level their warlock becomes.
Extra Stories: The story of Judas, ???, Eve, Samson, Azazel, Lazarus, Lilith, Keeper, Apollyon, The Forgotten, Bethany, and Jacob&Esau
Level 3: The Story Table
At the start of an encounter roll a die depending on level: lv.3: d4, lv. 4: d6, lv. 5: d10, lv. 6: d12, lv. 7: d20. This will determine which story is told and what character you play as based on the table below.
|
Lv. 3 |
Isaac, Magdalene, Cain |
1d4 |
|
Lv. 4 |
Jacob & Esau, Judas, Samson |
1d6 |
|
Lv. 5 |
Eve, ???, The Forgotten |
1d10 |
|
Lv. 6 |
The Keeper, Bethany, Azazel |
1d12 |
|
Lv. 7 |
Lilith, Lazarus, Apollyon |
1d20 |
Level 6: Flicker
As a bonus action once per long rest you can choose to switch stories to one of your choice. This maintains any benefits from the previous story such as damage boosts, health, or familiars. (changes to 2 uses and a short rest at lv. 10 with mastery/unlimited uses at lv. 18)
Level 10: Mirrored World
On the verge of death, your life flashes before your eyes as you see a fatal attack coming your way. However instead of impending doom you feel, rain? The skies are clear but you hear a downpour. Just as the attack is about to hit a tear drop interrupts its path and you see your opponent begin to bleed out, blood staining the puddles that have formed. The Story Teller, unable to watch its warlock’s death, was weeping.
Affect: When an enemy takes the attack option against you a reflective force will negate and return the damage, that enemy must roll a DEX saving throw or suffer their own damage.
Level 14: The Chest
As a final piece of protection for its warlock the story teller gives you a small, seemingly hand carved, wooden chest. “What’s th–” Before you get to finish your sentence you hear yelling, the splintering of wood, and crying. You see as a large figure enters a room, the figure approaches a smaller cowering one. The source of the crying seems to be this tiny figure, it bolts across the room as the large one raises an arm. Simultaneously you see the silvery glint of a knife in the large one’s hand as the tiny one jumps into a large wooden chest. Your breath grows short, almost nonexistent as the vision fades. “A final boon from me” The Story Teller said, “the story of my favorite toy, to help you like it did me”.
As an action you can cast a spell called “The Chest” summoning a giant floating chest near a creature of your choice. You can choose for the chest to protect or harm the creature. The creature, unless willing, must roll a DEX saving throw if failed the creature will be swallowed by the chest. If chosen to protect the creature will now be invulnerable to one instance of damage, however if it chooses to move or attack it will suffer 1d6 of force damage and cause the chest to disappear. If chosen to damage the target will take 3d10 of force damage and become restrained, if the saving throw was successful they only take half damage and don’t become restrained. On the following turns the creature must roll another DEX saving throw; if failed they will take 2d6 of necrotic or radiant damage, if successful the creature will be released.
If chosen to protect the creature will now be invulnerable to one instance of damage, however if it chooses to move or attack it will suffer 1d6 of force damage and cause the chest to disappear. The creature can also be carried around like this until the chest disappears.
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