Cleric
Base Class: Cleric

Every civilization has credited the creation of the earth to a different god. The Earth Domain is derived from the primal traditions that were used to worship various earth gods. Clerics who worship these gods wield the power of the earth and have developed their bodies into weapons in service of their deity. Through strength and meditation, these Clerics reach deep into the earth for guidance and seek to combat all who lay false claim to the earth, which they believe is a gift given to them by their god.

 

Level 3: Earth Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Earth Domain Spells table, you thereafter always have the listed spells prepared.

Earth Domain Spells
Cleric Level Prepared Spells
3 Mold Earth, Shield, Earth Tremor, Hold Person, Maximilian's Earthen Grasp
5 Meld Into Stone, Erupting Earth
7 Stone Shape, Summon Construct
9 Hold Monster, Wall of Stone

 

Level 3: Earth's Blessing

You can sense the movements of the earth and draw power from it. You have Tremorsense with a range of 20 feet and gain the following use for your Channel Divinity.

Stone Form. As a Bonus Action you can expend a use of your Channel Divinity to gain resistance to Bludgeoning and Slashing damage for 1 minute.

 

Level 3: Strength of Stone

After activating Stone Form or casting an Earth Domain spell you gain the following benefits for 10 minutes.

Stone Fist. You can use your Wisdom for the attack and damage rolls of your Unarmed Strikes. Your Unarmed Strikes made as part of the Attack action deal Bludgeoning damage equal to 1d8 + your ability score modifier. This damage increases to 2d8 when you reach Level 11 in this class.

Rockslide. Once per turn when you deal damage with an Unarmed Strike you can force the target to succeed on a Strength saving throw against your spell save DC or take additional damage equal to your Strength modifier and have the Prone condition.

Stone Skin. If you are not wearing armor your Armor Class is equal to 11 plus your Strength and Wisdom modifiers.

 

Level 6: Earthen Fury

The strength you gain for the earth grows, allowing you to wield its might with unmatched fury. You gain the following benefits.

Extra Attack. You can attack twice instead of once whenever you take the Attack action on your turn if both attacks are Unarmed Strikes. If you have the Divine Strike option from your Blessed Strikes feature you can apply the effect to your Unarmed Strikes. 

Heavy Stomp. When you activate Stone Form you can force all creatures within 10 feet of you to make a Dexterity saving throw against your spell save DC or take 3d8 Bludgeoning damage and have the Prone condition. Creatures that are airborne are unaffected. When you reach level 11 in this class you can extend the range of this effect to 20 feet. 

 

Level 17: Mastery of Earth

The full might of the earth now answers to you as an recognized emissary of your deity. You always have the Move Earth and Earthquake spells prepared, and they are considered Cleric spells for you.

In addition, when you cast Earthquake you can designate creatures within the area to be unaffected by the spell for its duration. This includes the Difficult Terrain created by the spell. Creatures that are not designated immediately take Bludgeoning damage equal to two times your Cleric level and must succeed on a Constitution saving throw against your spell save DC or have Disadvantage on their next saving throw.

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