Base Class: Monk
hellfire
you gain 1 fire (up to 3) every time you are hit by an attack that uses an attack roll you can use that fire to enhance an ability or cast a seal, enhancements to your abilities include adding 1d4 fire damage to your next unarmed strike to creating a seal
enhancements
- hellfire blaze. (1F) add a d6to your next unarmed strike and increase its reach by 5ft
- fire counter. (2F) add a d6to your next deflect missile and gain 1d4 temp hp on a full parry
- create seal. (3F) create up to 6 seals a seal lasts 1 long rest and can be expended to cast, lesser restoration, remove curse, lay on hands. (none of these spells can heal a creatures hp only remove diseases, curses and conditions)
create seal
- create seal. (3F) create up to 6 seals a seal lasts 1 long rest and can be expended to cast, lesser restoration, remove curse, lay on hands. (none of these spells can heal a creatures hp only remove diseases, curses and conditions)
fire counter
- fire counter. (2F) add a d6to your next deflect missile and gain 1d4 temp hp on a full parry
hellfire blaze.
- hellfire blaze. (1F) as a bonus action add a d6 to your next unarmed strike and increase its reach by 5ft
purity blessing
as a bonus action you may expend 1 ki point to add 1d8 damage to your unarmed strike, you also gain the ability to make holy water.
Aaru unbound
you expend a ki point to give you and an ally 3d4 temp hp and you can expend 1 extra ki point to create a circle of revivify around you that resurrects any ally that dies within it with 1 hp and that ally that was revived cannot be revived again until the next dawn.
styx river flow
as a reaction you may move 15ft
diyu's prison and the 18 hells
diyu's prison
- has a 10ftx10ft cell with 1 solid stone bench inside measuring 7ftx3ft and unbreakable titanium bars acting as the cell bars, the cell has a steel door that can be opened via a magical command by the owner of the prison cell (you) and outside the cell there is a wooden bench.
18 HELLS. you gain 18 spirit point's, these points regenerate on a long rest and can be spent on 6 techniques
- crossing of naihe' (3H). as a bonus action you may make your next unarmed strike cast modify memory on a creature if you HIT
- soul viewing pavilion (3h). as a bonus action you may find the location of a creature you have seen before and know by name.
- burning oil (3h). if you have a creature grappled you may as an action make your body extremely hot causing that creature to take 3d10 fire damage every turn you have them grappled
- fire torture (3h). as a bonus action you may make your unarmed strikes deal an extra 1d6 fire damage for the next minute
- blade torture (3h). as a bonus action you may make blades grow from the ground in a 10ft circle up to 30ft away from you that deal 1d6 slashing damage to any creature that walks through them
- blood torture (3h). as a bonus action you may make a creatures blood duplicate and refill healing them 3d4 hp and giving them 3d4 temp hp for the next 1d4 turns
resurrection
you straight up come back from the dead once per day if you die
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