Base Class: Druid
The necromancer class is one of both life and of death, a give and a take, a balance. Altho some necromancers may have different motivations all necromancers understand that there is one rule that must always be observed, balance. For every death there is a birth, for every harm there must be a heal, for the world only exists thru balance. Necromancy is often seen by others as a magic which is fraught with danger and poor intentions, but there are some who do not see it this way. Given that balance is at the core of necromancy, some choose to pursue this magic to become dominant, raising armies of the dead to fight for them, often killing many along the way, keeping a balance even if they did not intend to. Others use necromancy to help console grievance and put down those whom are not want for the world. They are a force of healing and of compassion. Most necromancers fall somewhere in the middle. Their moral leanings are as varied as the people who take up the arts. When all is said and done, necromancers are people who push to understand and harness the magic that lies on the thin line between life and death, bending it to their will, for better or for worse.
Level 3: Balance Life
At 3rd level you have the ability to manipulate the flow of life from one creature to another.
You can touch a creature within your reach and either take their health and bolster your own or drain your own health and give it to them. The effect is instantaneous and takes one action.
At level 3 you roll a d6 and add your Wisdom modifier the result is how much healing or damage you can give or take respectively
If taking an aggressive action against someone you must make an attack roll.
At higher Necromancer levels the damage increases. Level 5: 2d6, 11: 3d6, 17: 4d6
You can use this feature a number of times equal to your wisdom modifier (minimum of one charge). When you finish a long rest, you regain all expended uses.
Arid Land
| Druid Level | Circle Spells |
|---|---|
| 3 | Blur, Burning Hands, Fire Bolt |
| 5 | Fireball |
| 7 | Blight |
| 9 | Wall of Stone |
Polar Land
| Druid Level | Circle Spells |
|---|---|
| 3 | Fog Cloud, Hold Person, Ray of Frost |
| 5 | Sleet Storm |
| 7 | Ice Storm |
| 9 | Cone of Cold |
Temperate Land
| Druid Level | Circle Spells |
|---|---|
| 3 | Misty Step, Shocking Grasp, Sleep |
| 5 | Lightning Bolt |
| 7 | Freedom of Movement |
| 9 | Tree Stride |
Tropical Land
| Druid Level | Circle Spells |
|---|---|
| 3 | Acid Splash, Ray of Sickness, Web |
| 5 | Stinking Cloud |
| 7 | Polymorph |
| 9 | Insect Plague |
Level 3: Reapers Hand
Beginning at 3rd level when you reduce a hostile creatures hp to 0 you gain temporary hp equal to your Constitution modifier + your Wisdom modifier + proficiency bonus. You have acted as the Reaper's hand of death.
Level 6: Necromantic Inclination
Darkened Path
*Westin, this path hasn't been completed so this is where you can help add some ideas. This is how we're gonna tailor this path to exactly what you would like to do
Level 10: Eldritch Form
Starting at level 10 you are starting to become more powerful and also more terrifying to those who do not know you. You are able to change your form slightly for certain purposes.
At level 10 you can use an action to transform slightly into a more eldritch looking version of yourself. Any creature within 10 feet of you must make a wisdom saving throw DC 15 or be frightened for 1 minute. When you are transformed, any attack you do deals an extra 1 d8 + proficiency bonus necrotic damage. You may use this once per long rest and the transformation fades after a minute.
At level 14 your eldritch form becomes even more...eldritch. Anyone within a 20 foot radius of you must make a wisdom saving throw DC 17 or be frightened of you for one minute. When you are transformed any attack you make deals 2 d8 + proficiency modifier necrotic damage. You may now use this once per short rest.
You also gain a flying speed of 30 feet for the duration.
At level 20 you are able to transform into a true eldritch being in whatever form you can imagine. Your body becomes an eldritch creature and you gain the stats of the Darkened Eldritch Form*
*This stat block is still under construction.
Level 14: Ritual Animation
At level 10 you have risen enough dead that you can now cast animate dead as a ritual.
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