Base Class: Rogue
You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter — these are just a few of the roles that Scouts assume as they range the world.
Skirmisher
Starting at 3rd level, you are difficult to pin down during a fight. When a creature moves into a space within 5 feet of you or ends its turn there, you can use your Reaction to move up to half your Speed. This movement doesn’t provoke Opportunity Attacks.
Survivalist
When you choose this archetype at 3rd level, you gain proficiency and Expertise in the Nature and Survival skills if you don’t already have it. If you already have Expertise with either skill, you choose one of your other skill proficiencies and gain Expertise with it instead.
Superior Mobility
Your Speed increases by 10 feet. If you have a Climb Speed or a Swim Speed, they also benefit from this increase.
In addition, you no longer need to forgo any Sneak Attack dice in order to use the Withdraw option of your Cunning Strike.
Ambush Master
You excel at leading ambushes and acting first in a fight. You have Advantage on Initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have Advantage until the start of your next turn.
Sudden Strike
You can strike with deadly speed. If you take theAttack action on your turn, you can make one additional attack as a Bonus Action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can’t use your Sneak Attack against the same target more than once in a turn.
Comments