Artificer
Base Class: Artificer

For most adventurers, discovering that a magic item they obtained on an adventure is cursed is a problem, but for a Cursed Artisan, this can be a source of joy or curiosity. These artificers specialize in dealing with cursed items, as well as casting and removing curses through objects. They use everything from classic methods like nailing rag or straw dolls to more diverse ones like weapons that curse the targets of their blows.

Level 3: Cursed Artisan Spells

When you reach an Artificer level specified in the table below, you thereafter always have the listed spells prepared.

Artificer Level

Spells

3

Bane, Hex

5

Blindness/Deafness, Nystul's Magic Aura

9

Bestow Curse, Remove Curse

13

Confusion, Phantasmal Killer

17

Contagion, Geas

Level 3: Tools of the Trade

At 3rd level, you gain the following benefits.

Tool Proficiency. You gain proficiency with Weaver's Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tools of your choice.

Patchwork and Cursed Crafting. When creating a Wondrous Item using Weaver's Tools or any cursed magic item, the amount of time required to craft it is halved.

Level 3: Adept of Curses

Also at 3rd level, you gain the following benefits due to your connection with curses.

Detect Curse. When you cast the Detect Magic spell, just as you can determine the school of magic of the spell affecting an object or creature, you can also perceive if the item or creature is cursed.

Curse Focus. You create a Tiny object to be your Curse Focus: a doll and needles, a macabre mask, a ritual dagger, a container with graveyard dirt, animal bones, or some trinket of your choice. You can use your Curse Focus as a spellcasting focus for your Artificer spells. Additionally, while wielding the Curse Focus, when casting one of the spells on the Cursed Artisan Spells table with the range of Touch, the spell's range becomes 30 feet.

If you need to replace your Curse Focus, you can create a new one as part of a Short or Long Rest, provided you have Weaver's or Tinker's Tools with you. Similarly, you can turn a cursed magic item you are attuned to into your Curse Focus. You can only have one Curse Focus at a time; when you acquire a new one, the old one disappears if it was created by this feature, or simply ceases to be your Curse Focus if it is a pre-existing item.

Grudge Target. While wielding your Curse Focus, you can, as a Bonus Action, create a bond between your Curse Focus and a creature you can see within 30 feet of you. This bond lasts for 1 minute, until the creature dies, until you die, or until you create this bond with another creature. You can create this bond a number of times equal to your Intelligence modifier and regain all expended uses at the end of a Long Rest.

While the bond lasts, the creature has Disadvantage on saving throws against your Artificer spells, and when you cast a spell from the Cursed Artisan Spells table that requires the ability to see the target, you can target this creature regardless of sight or cover, as long as the creature is within the spell's range.

Level 5: Cursed Replicas

At 5th level, you learn to place special curses on your replicas of magic items. When you create a magic item using your Replicate Magic Item feature, you can choose to make it a cursed magic item by placing one of the curses described below on it, provided you meet its requirements, if any. These curses are in effect while a creature is attuned to the item. If the magic item does not normally require attunement, it does when you make it cursed. Attunement to items containing these curses can be undone normally, unless the item's description itself says otherwise.

Provocative Weapon (must be a weapon). When a creature is hit by an attack with this weapon, until the end of its next turn, it has Disadvantage on attack rolls against any targets other than the creature attuned to the weapon and Advantage on attack rolls against the creature attuned to the weapon.

Vicious Reach. Choose between melee and ranged. Once per turn, when the creature attuned to this item hits with an attack of the chosen type, it can deal extra damage equal to your Intelligence modifier. Conversely, the creature subtracts your Intelligence modifier from the first attack roll of the non-chosen type it makes on each of its turns.

Perspective Shift. If the creature that attunes to this item is originally Small, it becomes Medium, adds 1d4 to all Strength ability checks it makes, and subtracts 1d4 from all Dexterity ability checks it makes. If the creature is originally Medium, it suffers the opposite of these effects.

Redirect Tolerance. When a creature attunes to this item, it chooses one damage type and randomly determines another. Whenever the creature takes damage of the chosen type, it reduces that damage by an amount equal to your Intelligence modifier. Conversely, whenever the creature takes damage of the randomly determined type, that damage increases by an amount equal to your Intelligence modifier.

Unfocused Attention. The creature attuned to this item has Advantage on saving throws against the Charmed condition and on Wisdom (Perception) checks. Conversely, it has Disadvantage on saving throws to maintain Concentration.

Limiting Truth (Artificer level 15+). The creature attuned to this item gains Truesight with a range of 30 feet, but cannot see anything beyond that range.

Level 9: Expert in Cursed Items

At 9th level, due to your familiarity with handling cursed items, you gain the following benefits.

Partial Immunity. You are immune to the negative effects of curses from the Cursed Replicas feature and other cursed magic items of Rare or lower rarity. At 15th level, this maximum rarity increases to Very Rare.

Cursed Empowerment. While you are attuned to at least one cursed magic item, when you cast a spell from the Cursed Artisan Spells table that has a range other than Touch, that range is doubled.

In addition, the maximum bond time between a creature and your Curse Focus increases based on how many cursed items you are attuned to, as follows: 1 - up to 10 minutes; 3 - up to 1 hour; 6 - up to 8 hours.

Level 15: Master of the Cursed Crafting

At 15th level, your extensive experience with curses has granted you the following benefits.

General Resistance. You have advantage on saving throws against any curse.

Curse Strike. When you or one of your allies hits a creature with an attack using a weapon in which you have stored the Bestow Curse spell through the Spell-Storing Item feature, the attacker can then produce the spell's effect as a Bonus Action, targeting the creature hit by the attack. Doing so expends two uses of the stored spell instead of one. For this Bonus Action, the range of Bestow Curse is considered equal to the range of the attack.

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