Cleric
Base Class: Cleric

Faith comes down to one thing. Discipline. Focus to drive faith forward for the betterment of one's soul, one's body, and one's mind. Those who follow the path of Discipline stick to strict regiments in order to prove their devotion. The more committed they are to their acts, the stronger they prove themselves.

My Body Is My Temple

Your faith teaches that the body is where the journey begins to enlightenment. When you gain the Discipline Domain subclass at level 3, you lose the ability to wear armor, instead relying on your body and faith to protect you. Your Unarmored AC is now equal to your 10 + Dexterity Modifier + Wisdom Modifier. 

In addition, your Unarmed Strikes now utilize your Wisdom modifier instead of your Strength modifier. It deals damage according to the Monk Martial Arts die table.

When you would take damage from a source that deals Bludgeoning, Piercing, or Slashing damage you may expend a use of your Channel Divinity to reduce the damage by an amount equal to your Cleric level + Wisdom modifier.

Flurry of Faith

When you take the Attack action to make a Disciplined Strike against a target, you may use your Bonus Action to cast a Cantrip that only has a single target at the same creature.

Vigilant Disciple

At 6th level you can attack twice when taking the Attack action. In addition, your Unarmed Strikes can now either deal their normal damage type or Radiant damage. 

In addition, you may use your Channel Divinity: Honed Reflexes as a response to taking damage from any damage type.

Disciplined Spirit

Your training has served its purpose and allowed your soul to overtake your body and free itself of its mortal confines. Showing its prowess and strength of faith to all around you. At 17th level you gain this feature which allows you to release your soul for 1 minute as a Bonus Action. While in this transformed state you gain the following benefits:
 - When you activate this feature, you and creatures of your choice up to your Wisdom modifier within 30 ft. gain temporary hit points equal to your Cleric level plus your Wisdom modifier that disappear when the effect ends.
 - You gain resistance to bludgeoning, slashing, and piercing damage.  You also gain immunity to Radiant damage.
 - You may make three attacks when you take the Attack action. 
 - Once per turn, when you strike a creature with an Unarmed strike, you may expend a spell slot up to 5th level. If you do, you roll a number of d6 equal to the spell slot expended and you may either heal yourself for that amount or deal extra damage equal to the amount rolled.

You may end this effect early with a Bonus Action. You may only use this feature once and you regain the use of this feature after a Long Rest. You may gain an additional use of this feature by expending a 9th level spell slot.

Disciplined Spirit: Transformed

 - When you activate this feature, you and creatures of your choice up to your Wisdom modifier within 30 ft. gain temporary hit points equal to your Cleric level plus your Wisdom modifier.
 - You gain resistance to bludgeoning, slashing, and piercing damage.  You also gain immunity to Radiant damage.
 - You may make three attacks when you take the Attack action. 
 - Once per turn, when you strike a creature with an Unarmed strike, you may expend a spell slot up to 5th level. If you do, you roll a number of d6 equal to the spell slot expended and you may either heal yourself for that amount or deal extra damage equal to the amount rolled.

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