Monk
Base Class: Monk

Most monasteries believe that all creatures are connected by the planes or by their souls, but those who follow the path of the Warrior of Magic understand it differently. They believe that everything is connected through the arcanum, all creatures have an arcane spark, not matter how small and need it to live and breathe just as a person needs air. There are those who travel to these monasteries in hopes of unlocking their Arcane Spark, but only some succeed. Despite their relatively positive reputation, there are those who follow this path and use their abilities for less than favorable jobs, such as assassins, gang leaders, police, and even warmongers. What you decide to fight for as a warrior of up to you.

Spellcasting

3rd Level Warrior of Magic Feature

You have learned to cast spells.

Cantrips. You know two cantrips of your choice from the spell list provided. Whenever you take a short rest you can change the cantrip selected. When you reach Monk level 10, you learn another cantrip of your choice. Furthermore, you learn a damaging cantrip from the following: Shocking Grasp, Chill Touch, and True Strike. You may learn another damaging cantrip at level 7.

Spell Slots. The Warrior of Magic Spellcasting table shows how many spell slots you have to cast your spells. You regain all expended slots when you finish a Long Rest.

Warrior of Magic Spellcasting
  —Spell Slots per Spell Level—
Monk Level Spells Prepared 1 2 3 4
3 3 2
4 4 3
5 4 3
6 4 3
7 5 4 2
8 6 4 2
9 6 4 2
10 7 4 3
11 8 4 3
12 8 4 3
13 9 4 3 2
14 10 4 3 2
15 10 4 3 2
16 11 4 3 3
17 11 4 3 3
18 11 4 3 3
19 12 4 3 3 1
20 13 4 3 3 1

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Paladin or Ranger spell list. Additionally, you learn one 1st level damaging spell from the list provided, you learn another at level 10.

The number of spells on your list increases as you gain Monk levels, as shown in the Prepared Spells column of the Warrior of Magic Spellcasting table. Whenever that number increases, choose additional spells from the Paladin or Ranger spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Monk, your list of prepared spells can include five Paladin or Ranger spells of levels 1 and 2 in any combination.

Spellcasting Ability. Wisdom is your spellcasting ability for your spells.

Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your spells.

Smite Spells. You may not cast Divine Smite, however all other smite spells can still be cast.

Extra 1st Level Spell

You learn an Extra 1st Level Spell from this list: Burning Hands, Guiding Bolt, Inflict Wounds, Ice Knife, Magic Missile

Extra Cantrip

Extra Cantrip from the following: True Strike, Shocking Grasp, Chill Touch

Arcane Fists

3rd Level Warrior of Magic Feature

The complexity of the arcane has slowly started to reveal itself to you, changing your body. When you attune to a magical weapon, you can copy the effects of that weapon and apply them to your Unarmed Strikes. Upon doing so, your Unarmed Strikes inherit all the magic abilities of that weapon, and the weapons magical properties become unavailable until you unattuned from it. Furthermore, when you successfully deflect an attack, instead of just Redirecting Attack, you can instead choose to expend 2 Focus Points and cast a Monk Spell.

Arcane Fists: Mystic Shift

You can copy up to two essences at a time which you can swap between once per long rest as a bonus action, and when you successfully use a magic ability from these weapons you recover 1 Focus Point.

Monastic Traditions

6th Level Warrior of Magic Feature

The weave has unraveled more, imbuing you with magic and knowledge of it unlike others. All cantrips damage increases by your wisdom modifier. When you take the Attack action, you can replace one of the attacks with a casting of one of your cantrips that has a casting time of an action. Alternatively, you can expend a number of Focus points equal to the spell level to replace one of the attacks with a casting of one of your Monk Spells that has a casting time of an action. 

Mantras of Magic

6th Level Warrior of Magic Feature

You devote yourself to your mantras, meditation, and magic for 1 day. During the course of this day, you gain total and complete understanding of a level 1 spell you know. As long as you have it prepared, you can cast this spell without expending a spell slot. You can change the spell known by spending another day learning the secrets of a certain spell. Furthermore, you learn spells at the following levels which you can cast once per long rest. You can cast them again by using the corresponding spell slot.

6th level

Calm Emotions, Misty Step, Invisibility, Augury, Moonbeam 

11th level

Fly, Haste, Sending, Lightning Bolt, Vampiric Touch

17th level

Arcane Eye, Fabricate, Secret Chest, Dimension Door, Vitriolic Sphere, Blight

2nd Level Spell

You learn an extra 2nd Level Spell 

3rd Level Spell

You learn an extra 3rd Level Spell 

4th Level Spell

You learn an extra 4th Level Spell 

Enlightened Warrior

11th Level Warrior of Magic Feature

This knowledge can be either a blessing or a curse, and many Wizards are jealous of the deep connection that you have forged with the arcane. Your travels and studies have enlightened you about the nature of the weave expanding your previous skills and granting you new ones as follows:

  • Arcane Fists: Mystic Shift. You can copy up to two essences at a time which you can swap between once per long rest as a bonus action, and when you successfully use a magic ability from these weapons you recover 1 Focus Point, once per turn.
  • Mantra of Magic. The spell mastered can be changed at the end of a long rest.
  • Monastic Traditions. Your Unarmed Strikes attack rolls increase by your wisdom modifier and when you attack with Flurry of Blows, you add your wisdom modifier to the damage of one of the attack rolls.

Arcane Attunement

You have attuned to the arcane itself. Your studies of Magic and its connection to people have taught you much about yourself, but also how to manipulate the weave in ways so intimate that Sorcerers and Wizards can only imagine your understanding of it. All your saving throws increase by Wisdom Modifier. Additionally, you can concentrate on up to two spells, and if you are concentrating on a Monk spell that lasts up to one hour, you do not need to roll concentration checks for that spell. You can only ignore concentration checks on one spell at a time. You can cast Arcane Hand once per long rest.

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