Base Class: Monk
They learn and live the way of cheese. From Cheddar to Havarti, Gouda to Mozzarella. Wielding Sharp cheddar blades and powerful curd spells they seek enlightment and justice. The Gouda Monastery serves as a place of great learning. Through hard work and dedication they learn the way of the cheese wheel.
Level 3: Gouda Glove Technique
Whenever you hit a creature with an attack granted by your Flurry of Blows, you can impose one of the following effects on that target.
Swiss Wrap. Sticky strings of cheese wrap the Target slowing there movements. The target can’t make Opportunity Attacks until the start of its next turn.
Push. The target must succeed on a Strength saving throw or be pushed up to 15 feet away from you.
Dusty Fabric. The target gets a cheddar dust imprint. This imprint gives advantage to the next attack on the target. The brand effect disappears afterwards
Level 6: Body of Brie
You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a number of Hit Points equal to the number rolled plus your Wisdom modifier (minimum of 1 Hit Point regained).
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Level 11: Feta Force
When you take a Bonus Action you can choose do also do one of the following. 1. Disengage from an opponent landing 15 ft away. 2. Make an attack with a one handed weapon 3. Use a KI point to inflict 6d6 force damage, 4. Gain 6d6 Temp Hit Points
Level 17: Burrata Binding
You gain the ability to infuse objects with the Burrata Power. You can use a bonus action to expend 4 Focus Points to start an enchantment on an object which last for a number of hours equal to your Monk level. The result depends on what object was enchanted. If a weapon was enchanted it gains additional damage on a successful hit of 8d8 force damage. If a set of armor is chosen then the wearer gains resistance to all magic damage types. An inanimate object may also be chosen in which the object gains a soft, dusty orange glow as if surrounded in a cheese dust cloud. If the enchantment runs out the object explodes dealing 10d10 Force Damage in a 15ft radius. You can choose to end the enchantment early letting it deal the same damage.
You can have only one object under the effect of this feature at a time. You can end the enchantment harmlessly (no action required).
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