Base Class: Bard
From jesters to poet, dancers to musicians. Their occupations maybe be very different, but the practicing of any of these arts is what makes a minstrel. They are known for entertaining masses from the kings in the highest of kingdoms to the poorest of peasants.
Minstrels are typically very quick when it comes to their wit and movement. Some of the more charismatic Minstrels become preachers or charming virtuoso's, while the more agile become dancers and gladiators. Minstrels are also known for their supportive efforts in keeping morale high and empowering others, wherever it be in the battlefield or in the most oppressed areas of society.
Minstrel Dice
Starting at level 3, your charismatic powers can help with your allies. You gain a number of Minstrel dice (a d4) equal to you charisma modifier. This dice + your charisma modifier can be added to a creatures ability check, save throw or attack roll that is within 60ft from you. You can give someone one of these Die using a Bonus Action
The creature can wait until after it rolls the d20 before deciding to use the Minstrel Dice, but must decide before the DM says whether the roll succeeds or fails.
You regain any expended uses when you finish a long rest. Your Minstrel dice changes when you reach certain levels in this class.
Speed Bonus
At Level 3, your speed makes you a useful skirmisher in the field of combat. Your speed increases by 5 feet.
Support Orbit
Starting at level 3, you can create an aura center around you to strengthen you allies. Using a bonus action you can cast an orbit or your aura within 10ft of you that adds your proficiency bonus to any creatures skill check, attack roll or saving throw to anyone within the aura you choose. The Support Orbit requires concentration on it as if it were a spell and you can use this ability equal to your charisma modifier before regaining all uses after a long rest.
Minstrel Arts
At 6th level, you begin to wield your chosen minstrel art, either Musician Arts or Dancer Arts.
- You have learned to weave magic and music together to create a variety of effects. You gain 3 abilities from your given art. You can use this ability as many time equal to your charisma modifier and all melody have a range of 60ft. You can swap out your minstrel melodies after a long rest.
Dancer Arts
- Dancers Charm
Your dancing can imbue anyone to take action. Using your Action, you can give an additional action to one ally of choice for their next turn that is within 60ft and can see you. You can use this ability as many time equal to charisma mod and all uses recharge after a long rest.
- Nimble Escape
You can take the Disengage or Dash action as a bonus action on your turn.
- Uncanny Dodge
Starting at 7th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
- Constant Motion
At level 11th, your nimble movements can slip you away from danger. You have advantage on dexterity saving throws as long as your not wearing armor heavier than 40 lbs.
- Elegant Counter
Your masterful reflexes can counter any foe in hand to hand combat. Whenever you dodge a melee attack or use Uncanny Dodge, you can use your reaction to make a melee attack.
Musician Arts
- Minstrel Melodies
- Remedial Ballad
You play a beautiful melody that can revitalize wounded creatures. A creature of your choosing within range can gain temporary hp equal to your level + charisma mod.
- Pounding Riffing
You play a thunderous tune to strengthen your allies defense. A creature of your choice gain +2 to their ac for 1 minute.
- Rally Song
A fast song plays that speeds up even the slowest of creatures. Up to 5 creatures gain +5 movement speed.
- Arpeggio
Your sweeping arpeggios can improve a creatures ability. You increase a creatures ability score by +1 for 1 minute.
- Thrashing Noise
You create a aggressive riff that pump up your allies to fight. Allies gain +2 to their attack rolls.
- Technical Melody
You play a technical piece that challenges the listeners focus. Allies within range can add a +2 to skill rolls
- Chords of Fortitude
The chords you play can empower a creature in need. One creature gains advantage on one type of saving throw of your choice for 1 minute.
- Tone of Redemption
Your quick playing can turn a bad situation around. If a creature rolls is below a 10. You can use your reaction to use this melody to reroll that roll with your charisma modifier added to the result.
- Tune of the Fey
You take a bewildered creature out of a trance and back to reality. You can cure a creature that is charmed.
- Enlightened Melody
Your uplifting song has healed a creatures senses If a creature has become blind or deaf, you can use this melody to cure the creatures blindness or deafness.
This melody has no effect on creatures that are already blind or deaf.
- Theme of Empowering
The Inspiring song that you play can make the fearful courageous. You can cure a creature that is frightened.
- Galloping Stride
You create a infectious sound that not even a stunned can't resist moving to. You cure a creature that is incapacitated, paralyzed or stunned.
- Resting Ambiance
A exhausted creature becomes revitalized from your relaxing sounds. You reduce a creatures level of exhaustion equal to your charisma modifier.
- Encore
After witnessing a creature use a ability of theirs, you cheer on through a upbeat sound to see it all again. When a creature uses a spell, class or race feature, they regains one use of it. If this ability target a creature that casted a spell, they can cast that same spell without using a spell slot.
- Enchanting Resonance
You give some of your arcane power through sound to a creature of choice. If a creature you see uses a spell that missed its target or was dispelled before being used. You can use your reaction to regain that creatures wasted 1th-5th spell slot.
Font of Inspiration
At 14th level, you regain all of your expended uses of Minstrel Dice when you finish a short rest, as well as a long rest.
Mulligan
At level 14th, Your support orbit can grant a creature a reroll that is within the support orbit. You can use this ability equal to your proficiency bonus.
Previous Versions
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