Base Class: Barbarian
Long ago existed a Minotaur of truly savage nature believed to have been blessed or cursed by Baphomet with an unrelenting rage. Ravinukka would transform into a horrid being of black fur and nightmares. Towering above all he waged war on life itself. The kingdoms of Noctis, Elysium the Elven Shrew and even as far as Athis felt his wrath. War raged on and his sanity crumbled, twisting his mind to even turn against kin. Chaos spread across the land, until death finally found Ravinukka. From exhaustion or grevious wounds it is unknown. The towering beast fell upon a hill never to awake. His lifeless body melted, tainting the land where his bones lay. Gone in flesh, his unholy spirit returned back to Baphomet until the day another Minotour would be so blessed with Ravinukka’s rage.
His chaos now forgotten by many, spoken only in hush whispers among historians, the long lived and Minotaur folk.
Living Siege Mind
Starting when you choose this path at 3rd level, when you enter into your rage, your mind will lose focus on who is friend or foe. You must make a wisdom saving throw at the end of your turn whilst raging, the DC is 10 and each time you succeed it goes up by 1 and your mind stays focused until the end of your next turn. On a fail, you attack the nearest creature closet to you if possible on your next turn. Another wisdom saving throw will have to be made at the end of your turn to attempt regain your senses. This process repeats as long as you are raging.
When your rage ends, you suffer one level of exhaustion.
Siege Might
Your rage pulls strength from the primal might of baphomet, transforming you into a hulking force of destruction. While raging, you gain the following benefits:
Elemental Cleaver
When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types: acid, cold, fire, thunder, or lightning. While you wield the infused weapon during your rage, the weapon’s damage type changes to the chosen type, it deals an extra 1d6 damage of the chosen type when it hits, and it gains the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The infused weapon’s benefits are suppressed while a creature other than you wields it.
While raging and holding the infused weapon, you can use a bonus action to change the infused weapon’s current damage type to another one from the damage type options above.
Mighty Impel
Starting at level 10 and onwards when you enter into your rage, your mind will lose focus on who is friend or foe. You must make a wisdom saving throw at the end of your turn whilst raging, the DC is 15 and each time you succeed it goes up by 1 and your mind stays focused until the end of your next turn. On a fail, you attack the nearest creature closet to you if possible on your next turn. Another wisdom saving throw will have to be made at the end of your turn to attempt to regain your senses. This process repeats as long as you are raging.
As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) to avoid the effect.
If, at the end of this movement, the thrown creature isn’t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.
When your rage ends, you suffer one level of exhaustion.
Additionally, when you rage you can pick an elemental resistance of cold, fire, lighting, acid
What Pain?
When you rage you can pick an elemental resistance of cold, fire, lighting, acid.
Demiurgic Colossus
The unholy power of your rage intensifies. When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you can use your Mighty Impel to move creatures that are Large or smaller.
In addition, the extra damage dealt by your Elemental Cleaver feature increases to 2d6.
Previous Versions
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2/17/2026 2:36:59 AM
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2/17/2026 2:39:39 AM
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