Bard
Base Class: Bard

You learned to bind the energy of your draconic ancestors into your songs.

Draconic Source of Inspiration

When you join the College of Draconic Melody at 3rd level, you gain a kind of dragon as inspiration for your melodies. You can choose between the following options:
When you use different features of this subclass later on, you will be able to use the damage type your draconic inspiration gives you access to.

 

Dragon Damage Type

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

Draconic Melody

Also at 3rd level, you learn how to use the power that comes from your source of inspiration to increase the strength of your and your allies attacks. When a creature in a 60 ft. range of you, that can hear you and that you can see rolls a damage roll you can use your reaction and expand one use of your bardic inspiration and roll the dice to increase the damage by the number rolled. The kind of damage is determined by your draconic source of inspiration. You can also use this feature on damage rolls, performed by yourself.
Additionally other creatures who have a bardic inspiration given from you can use it to increase the damage of a damage roll by expanding their bardic inspiration and rolling the dice. The damage is than increased in the same way as if you'd increase it by expanding one use of your bardic inspiration.

Draconic Magic

At 6th level, your draconic source of inspiration gives you the power to turn the magic arround you into draconic energy. Everytime you or another creature uses your Draconic Melody Feature, you can decide to change the damage type of the attack into the damage type of your draconic source of inspiration.
Additionally attacks those damage got increased by your bardic inspiration or those damage type was changed by this feature count as magical when it comes to overcome resistances or immunities.

Dragons Roar

Also at Level 6 you will be able to unleash your draconic anger into a magic roar, wich affects all creatures within its range. As an Action you can unleash your draconic roar. If you do, you expand a use of your bardic inspiration, roll the die and take necrotic damage equal to the number rolled (this damage cannot be reduced). Each creature in a 15 ft cone has to make a constitution saving throw against your spell save DC and take damage equal to two rolls of your bardic inspiration die + your charisma modifier and be frightened by you. On a success they take only half damage and don't get frightened.

Dragons Blood

Starting at 14th level, your magic turns even your blood into blood more dragonlike than normal blood. When you'd spent a use of your bardic inspiration you can instead decide to expand a hit die and roll it. You take necrotic damage equal to the rolled number (this damage cannot be reduced). You an still perform the action like you would have spent a use of your bardic inspiration feature (for an example, a creature would still gain a bardic inspiration). 
You can only use this feature a number of times equal to your proficiency bonus.

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