Base Class: Wizard
The Art of Empowered Lifting
3rd-level feature
When you take this subclass, you learn the transmutation magic necessary to create the muscle-linking foci used in Muscle Weaving.
You also gain proficiency with the Athletics skill.
Transmute Weapon
When you finish a long rest, you can touch a one-handed melee weapon and transmute it into a spiked gauntlet. This gauntlet retains all properties and weapon mastery from before the transmutation, except the thrown property, which is lost while the weapon is transmuted. You can have 2 weapons with the light property transmuted at one time, otherwise you can only have 1 weapon transmuted at a time. If you later gain a feat or class feature that allows you to make an additional attack as a bonus action with any weapon lacking the two-handed property, then you can have 2 weapons transmuted at a time, as long as one of them has the light property. STR can be used as your spell casting ability when the Spiked Gauntlet is equipped. While the weapon is transmuted in this way, you are proficient with the Spiked Gauntlet(s) and can use the Mastery Property of the transmuted weapon.
The shape of the spikes reflect the damage type of the Spiked Gauntlets: rounded, flatter spikes for bludgeoning damage, thinner, sharp spikes for piercing damage, and longer, blade-like spikes for slashing damage.
If you attempt to transmute more weapons than you meet the requirements for, the oldest transmuted weapon returns to its original form. The transmutation can also be undone as an action, or ends early if you die.
Transmute Heavy Armor
When you finish a long rest, you can touch a piece of heavy armor and transmute it into a Lifting Belt. The Lifting Belt retains all previous properties of the armor when transmuted. You are proficient with the Lifting Belt.
The transmutation can be ended as an action, or ends early if you transmute another suit of heavy armor or die.
Empowered Might and Magic
3rd-level Muscle Weaver feature
You can empower you Spiked Gauntlet(s) and Lifting Belt to enhance your Muscle Weaving prowess, provided that you aren’t wielding any weapons other than the Spiked Gauntlet(s), wearing any armor other than the Lifting Belt, and are not using a shield.
You can use a bonus action to empower your Spiked Gauntlet(s) and Lifting Belt with magic for 1 minute. This empowered state ends early if you are incapacitated, if you don any armor other than the Lifting Belt, if you equip any weapon other than a Spiked Gauntlet, or don a shield. You can end the empowered state at anytime (no action required).
You gain the following benefits while empowered.
- Flex: You can add your STR modifier to your Armor Class (minimum of +1).
- Pumping Iron: You can add your Strength modifier to the damage of cantrips that require an attack roll. The range of the spell is changed to touch, the Spiked Gauntlet is used to make the attack, and any spell cast using this benefit is considered to have a Material and Somatic component. The Empowered Spiked Gauntlet used to make the attack, and the attack with the Spiked Gauntlet, satisfy these components.
- Muscle Through It: You can add your STR modifier to any CON Saving Throw made to maintain concentration on a spell (minimum of +1). Your current and maximum HP increase by an amount equal to 2x your wizard level. When the Empowered state ends, any Hit Points over your maximum are lost.
You can use this feature twice per day, with this number increasing as you gain more power as a Muscle Weaver. You regain all uses of this feature when you finish a Long Rest.
When no more uses remain, you can use Hit Dice to reactivate the Empowered state. This represents the physical strain required to maintain the muscle-linking connection. The number of rounds that this empowered state can be maintained is determined by a roll of the Hit Dice, divided by 2 (rounded down).
You can only expend one Hit Dice for this feature at a time.
Extra Attack
6th-Level Muscle Weaver Feature
You can attack twice, instead of once, whenever you take the attack action on your turn. Moreover, you can cast one of your cantrips with a casting time of 1 action in place of one of those attacks.
Arcane Superset
6th-level Muscle Weaver feature
Through continued training, you start to understand more of the intricacies of enhancing your magic using the strength of all of your muscles. Learning new training techniques allows you to empower your Arcane Foci more frequently. You now have 3 uses of Empowered Might and Magic per long rest.
You also learn ways to use Empowered Might and Magic outside of battle. While your Spiked Gauntlet(s) and Lifting Belt are empowered, you can use your brawn as well as your brain. You can add you Strength modifier to any Intelligence-based skill checks while your Spiked Gauntlet(s) and Lifting Belt are empowered.
Never Skip Leg-Day
Combining your studies of the arcane with endurance, core, and lower-body strength-training techniques, you are able to master more advanced Muscle Weaving techniques.
Evasion
Peak Physique
Previous Versions
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2/18/2026 8:10:25 AM
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