Base Class: Ranger
Psionics are often the most dangerous of casters, neigh encounterable. They cast with their minds only, not needing recipes or brewing or signals, nor chants or prayers. But Mystra created these magics, or at least understands their workings...so she can unmake them the same. Many hunters, detached from social norms and moral codes of humanity, will honour any hunt, and especially a challenge such as the heads of aberrant minded folk.
Aberrant Affinity
At 3rd level, Your Ranger spells count as Aberrant casting.
Cease
Starting at 7th level, you gain the "Counter-spell" and "Dispel Magic" spells, but they do not count against your spells known. When you cast these spells, you can do so to counter Aberrant casting, and you are alerted whenever you have countered or dismissed a psionic spell.
If you are given that alert, your next attack deals an extra 2d8 Psychic damage (which ignores resistance). This damage increases to 2d10 at 12th level, and again to 2d12 at 17th.
Hunting Grounds
Magics overlook you, the Ethereal is your hunting ground, as is the Aether....
At 7th level, magical means of detecting a creature (Divination magics, Magics Items) cannot be used on you below 3rd level spells, as you are shrouded by the plains you walk on.
If a creature has attempted to use a Divination spell or Magic Item that would reveal your location but is negated by this ability, you get alerted. Once alerted, you may use your reaction to become incorporeal as if you were a ghost for 1 min. Once used, this ability cannot be used until you complete a long rest.
Hard Counter
You specialise fully in negating passive magics and sabotaging arcane wards. You may cast "Dispel Magic" up to a number of times = your Wisdom mod per long rest without using a spell slot. Once you run out of casts, your next attack gains advantage, as the arcane essence's of each broken spell infuse your blades.
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