Base Class: Barbarian
a
Blood Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one.
When a Blood Frenzy is activated, you suffer damage equal to your character level, and you reduce your maximum hit points by an amount equal to your character level. These lost maximum hit points return once the frenzy ends and cannot be restored otherwise, No hit points are regained as part of the restoring of maximum hit points.
Mindless Rage
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
All attacks of opportunity made against you have disadvantage for the duration of combat.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Covered in Blood
Starting at 14th level, when you are raging and under your starting maximum HP you gain 2d4 and if you are under half HP you gain 2d6 and if you are less than a quarter HP you gain 2d8. at 18th level you gain an additional die in each roll making 3d4, 3d6 and 3d8
Comments