Base Class: Wizard
Every Wizzard whose ability revolves around nature can form a contract between oneself and the demon of nature and bloodshed, Altabieat Waldam.
The candidate starts hearingvoicess offering a set deal and explaining the details of it. If the candidate accepts, his mind getsbrieflyy taken over. He goes to the nearest patch of ground that was not processed. He touches the ground and no matter what the ground is, even rock, a seed will emergefromm it into the hand of the person. The seed has part of the essence of the demon. After that, the person will put it in there mout and swallow it. The seed is always very big but small enough that you cansafely swallow it, it's always on the limit. Once in the stomage it starts spreading its roots throughout the body, oddly enough, no pain. not destroying it, just adding to it, spreading Altabieat Waldam influence through the whole body, and the body does not fight it. You will enter a symbiosis. Their influence will get stronger when you get stronger (level up). Most roots are in the brain and in the muscle regions. Buffing physical and casting actions to plants you can touch, and opening up more options. While givin aditonal pasive benefits but also drawbacks.
The reson why Altabieat Waldam buffs you in this way is because he gets pleasure in waching peopel bleed and hurt themselfs and when you are losing hitpoints (because of the contract you made with him), he gets stronger, and the best way is by making you a wizard that needs to be near thenemiesis.
Level 3: Nature strong
The muscles will be supported by the roots. (Strength and Dexterity will be supported by intelligence. (An amount of intelligence will be added to your Strength and Dexterity as a flat bonus.) The amount is determined by your level (it always adds the max amount of intelligence possible until your intelligence is not enough to fill the max up)
The strength and dexterity buff goes away when holding a none nature based wepon (example: an iron sword) because Altabieat Waldam hates these kinds of weapons.
If you stay on purpose in the back line with no true intention to go on the front ( can tell Altabieat Waldam) than you also get disadvantaged.
The Buff to your Strength and Dexterity goes like this:
lv.3 +3
lv.4 +1
lv.5 +2
lv.6 +1
....
lv.10 +2
.....
Level 3: Additional Benefits
In the core, Altabieat Waldam powers revolve around transmutation and control. Whif him now connected to your brain, you get some intuition.
Every Spell and cantrip classified under transmutation and control will have atvantige
If in normal circumstances a character would get disatvantige this character would roll normally.
Level 3: Blood contract
Because the roots are also in your brain, you and the demon can communicate, or rather he can hearyour thoughtss, and he speaks back. If that comuication you can make additional deals with him (some he must accept), he can understand your position and offer a deal, and conditions, or you can offer one; neither of you must accept the offer of the other (but he might be more open in intense situations or later down the line when you profed you self to be reliable) all he wants are blood and flesch oferings and all the deals can only affect plants. The deals that can't be refused: the host needs to cut himself (or use the plans inside of him for it) or from closese ally (no blood from an attack from an enemy except intentional hit )or a previous wound only works when the injury is on purpose with a sacrifice in mind (taking slashing damage depending on the amount). This blood needs to touch a plant or a seed, increasing the rolls or stats of plants. That increases, with level (max + at lv.3 +2, lv. 7 +3, lv. 11 +4...). Only one per offering. If you want more, it can be refused. This deal needs to be made before the action is taken to have an effect (not during the action), but no deal counts as an action, and you can do as many as you want per turn (the cost will just increase and will only reset on your next turn) to determine how long the effects last role a d20+INT anything under 10 will be only for one turn (if action if whifheld than until the action is made) 10-15 are 2 turns and anything 15+ is 3 turns but.
If it's a risky sacrifice, like not injuring yourself, but for example letting an enemy hit you, the effect of the standard sacrifice is +1 aditonaly and every charisma check for non standart sacrefises for the demon is increased aswell whif +1
Every plant that you want to be affected needs to be touched by you, or rather, a part of the essence of the demon, to get a connection to the plant being affected. (that includes your body, blood, and plants which the demon already inhabits)
contracts made wich dont include you losing hitpoints. (like a very close ally) need to pay at least double the hitpoint loss because the demon does not get power through it. This contract is only for his entertainment, and he wants to balance it out (no strengh= more entertainment)
Level 3: Benefits and drawbacks of being half plant
Lims can't be embolized (to make them unusabill they need to be cut off for obstructed (something stuck in the body) because the roots will just reconnect automatically, and even if muscles are sevverd the roots still do their job. Additionally, +1 hit point per hour is regenerated. Severed limbs can be reattached (3 hours to reattach, good enough to hold up and use (not moving /much moving) after that, 9 hours until properly functioning (disadvantage on this limb until then)
aditionaly Roots on your skin (not visible because so small) do photosynthesis and give back a little bit of energy, and with that, every 6 hours, regain one spell slot.
However, no armor (except mage armor), plants need to breathe, meaning the host needs much exposed skin for the plants by his skin to photosynthesize (breathing won't be enough)
Level 6: bond through similar interests
After some time, Altabieat Waldam gets impressed that a human can know so much about plants there evects and how to use them. For every Carisma check, you now use your nature modifier instead.
Level 10: wepon creator
Every weapon that you create from plants does not need to be rolled to determine if it works and to determine its quality. Your level decides what you have rolled.
You can still rolle adidonaly. If you get a bigger number, it is what is being used; if lower, the role becomes irrelevant (1d20+INT)
lv.10/14
lv.14/16
lv.18/18
lv. 20/20
Level 14: "divine" protection
If you have created a weapon in the last 4 hours with materials still around(seeds, roots...) and you get suprise attackt, the demon takes over for a brief period of time, uses his own energy, and blocks the surprise attack with a 100% garantie (the demon is skilled)
This effect only triggers when its a intentinol aktion towards you, not traps. (because he can feel who has hard feelings against plants and because you are a plant parly, he can see if someone wants to hurt you and can step in if they try to, but traps or none contsches things can't be detected by him)
Previous Versions
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2/14/2026 2:37:26 AM
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2/19/2026 9:57:14 AM
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