Cleric
Base Class: Cleric

Those clerics gain power from a god of killers , a god of ultimate destruction.They are harnessing divine power often asociated with death and gain power from those they slay.They are serial killers , mad assasins or cunning spellcasters and doomsayers.They dangerous and often experts in necromancy.They are using undead servants as helpers.

Level 3: Life ender

When a spell you cast with a spell slot deals necrotic damage to a creature, that creature takes additional damage on the turn you cast the spell. The additional damage equal 2 plus the spell slot’s level.

Level 3: Kill Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Kill Domain Spells table, you thereafter always have the listed spells prepared.

Life Domain Spells
Cleric Level Prepared Spells
3 Arms of hadar, Bane, Inflict wounds,Ray of Enfeeblement
5 Summon undead, Vampiric Touch
7 Ice storm, Death Ward
9 Raise dead, Destructive Wave

Level 3: Shorten the path to death.

As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke necrotic energy that can deal a number of necrotic damage equal to five times your Cleric level. Choose Bloodied creatures within 30 feet of yourself and divide those damage among them. This feature can't deal to a creature with more hit points than half their  maximum.

Level 6: Life drainer.

You use necromancy to drain life by hitting. Immediately after you cast a spell with a spell slot that deals necrotic damage to one or more creatures other than yourself, you gain Temporary Hit Points equal to 2 plus the spell slot’s level.This temporary HP stacks with other Temporary HP given by this feature.

Level 17: Fast Death giver.

When you would normally roll one or more dice to deal necrotic damage to a creature with a spell or Channel Divinity, don’t roll those dice for the damage; instead use the highest number possible for each die. For example, instead of dealing 2d6 necrotic damage to a creature with a spell, you deal 12.

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