Base Class: Paladin
Paladins of the Ever-Sweet believe joy is sacred. Not fragile. Not naïve. Sacred.
They stand against despair, cruelty, and bitterness not with denial, but with defiance. Where others see softness, they see strength. Where others bring fear, they bring warmth.
They are the shield that preserves celebration.
They are the memory that reminds the world what it fights for.
They are sweetness made steel.
Tenets of the Ever-Sweet
Preserve Delight. Protect moments of happiness wherever they bloom.
Guard the Gentle. Stand between cruelty and the vulnerable.
Share the Light. Joy grows when given freely.
Remember the Sweetness. Even in darkness, hold fast to what was good.
Level 3: Oath of Devotion Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Protection from Evil and Good, Sanctuary |
| 5 | Lesser Restoration, Zone of Truth |
| 9 | Beacon of Hope, Dispel Magic |
| 13 | Freedom of Movement, Guardian of Faith |
| 17 | Commune, Flame Strike |
Rebuke Bitterness
As an action, you present your holy symbol and speak words that recall warmth and belonging.
Each fiend or undead within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
Those overwhelmed by bitterness cannot withstand pure joy.
Level 3: Glorious Glaze
As an action, you present your holy symbol, and radiant confectionary light coats one weapon you are holding.
For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (minimum +1). The weapon emits bright light in a 20-foot radius and dim light 20 feet beyond that.
If the weapon is not already magical, it becomes magical for the duration.
The sweetness shines through steel.
Level 7: Aura of Comfort
Starting at 7th level, you and friendly creatures within 10 feet of you cannot be charmed.
At 18th level, the range of this aura increases to 30 feet.
Within your presence, hearts steady and minds clear.
Level 15: Purity of Spirit
Your magical smite now radiates protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Comfort . The aura has this benefit until the start of your next turn.
Level 20: Avatar of the Confection
At 20th level, as an action, you can emanate an aura of radiant sweetness.
For 1 minute:
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Bright light shines from you in a 30-foot radius, and dim light 30 feet beyond that.
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Enemies that start their turn in the bright light take 10 radiant damage.
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For the duration, you have advantage on saving throws against spells cast by fiends or undead.
Your form gleams like spun sugar under golden light. Warmth radiates from you in waves.
Once you use this feature, you can’t use it again until you finish a long rest.
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