Base Class: Fighter
A Utilitarian Fighter will spend their time setting up carefully placed objects that will give their team the most amount of tools to work with in combat as possible. Though they aren't flashy or infused with magic, they use their wit and agility to turn the battlefield into a fortress of well placed traps and obstacles that the enemy will have to endure.
Level 3: Always Prepared
After a short rest, create a number of items from the list equal to your proficiency bonus plus 1. These items last until the end of your next short rest.
- Caltrops
- Ball Bearings
- Ladder
- Bell
- String X5
- Block and Tackle
- Chain
- Crampons
- Crowbar
- Grappling Hook
- Healer's Kit
- Hunting Trap
- Lock
- Manacles
- Net
- Oil
- Pole
- Portable Ram
- Rope
- Tinderbox
Level 3: Utility Specilization
When you make the Utilize action, you can make it twice. Totaling for 2 bonus action utilize and 2 action utilize.
Level 7: Utility Expert
You have become an expert at utilizing items, you now add your proficiency bonus to skill checks, DC rolls or Healling totals from an item that calls for the Utilize Action
Level 10: Utility Master
You've learnt how to place traps or other objects just where they need to be, often requiring a bit of strength or finesse to get them just where they need to be. Add your proficiency bonus and (Strength or Dexterity) modifier to damage dealt with objects and items that require the Utilize Action. Additionally add your Wisdom or Intelligence Modifier (Minimum of +1) to heals made with items you utilize, such as Potion of Healing
Level 15: Cover Expert
Becoming an expert of utility doesn't always require the use of items, sometimes using the structures in place on the battlefield to the fullest potential is invaluable. When utilizing Half Cover gain the benefits of Three-Quarters Cover. When utilizing Three-Quarters Cover gain the benefits of Total Cover. Additionally you can use the Dash Action as a Bonus Action.
Level 18: Utility Ace
Your ability to use items and objects to their fullest potential has become unparalleled. When using an object or item that calls for the Utilize Action requires you to roll a d20 test, make it with advantage. When a DC test is made with an item or object you placed with the Utilize Action, it is made with disadvantage. Additionally double any healing made with potions utilized by you.
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