Warlock
Base Class: Warlock

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Level 3: Death bringer

Starting at 1st level, you acquire knowledge and prowess necessary to exercise Death's will. You gain proficiency with Medium armor.

In addition, you can spend an action to summon a deadly scythe made of shadow. The scythe counts as a magical weapon with which you are proficient. It has the two-handed and reach weapon properties. When you attack with the shadow scythe, you use your Charisma modifier for attack and damage rolls. And it deals slashing damage equal to 2d4 plus your Charisma modifier. If the scythe leaves your hand for any reason, it instantly disappears in a puff of black smoke and must be summoned again. Finally, the shadow scythe can be used as a spellcasting focus.

at 10 level the damage increases to 2d8+charisma

Reaper spells

spells granted by subclass

Level 6: Deaths Grace

At 6th level, your connection to death strengthens, greatly improving your resilience. You gain resistance to necrotic and poison damage

Additionally, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. When this happens, all creatures you choose within 5 feet who can see you must succeed a Wisdom saving throw against your spell save DC or become stunned until the start of your next turn. You can’t use this feature again until you finish a long rest.

Level 10: Reaper

Starting at 10th level, you further embody the aspects of the Grim Reaper, empowering the strength of your shadow scythe. The base damage for your shadow scythe increases to 2d8. When you make an attack with the shadow scythe, you can choose to change the damage type from slashing to either necrotic or poison damage. 

In addition, you gain the ability to perform a deadly reaping attack that damages all enemies in your path. When you hit a creature with your scythe, you can perform a sweeping attack against all other creatures within 5 feet of you as part of the attack. If the original attack roll would hit the surrounding creatures, they take the same damage dealt to the first target. You can use this ability a number of times equal to your Charisma modifier (minimum 1) per long rest.

Level 14: Avatar of Death

At 14th level, you become a living conduit for the Grim Reaper's will, able to channel your patron's strength to bring death to all who cross your path. You are immune to necrotic and poison damage. As a bonus action, you can enter an avatar state that envelopes you in a hooded shroud of darkness for 1 minute. All creatures you choose within 30 feet who can see you must succeed a Wisdom saving throw against your spell save DC or become frightened of you for the duration of the ability. Creatures frightened in this way can attempt another Wisdom saving throw at the end of each of their turns to end the condition. While the avatar state is active, you gain resistance to slashing, bludgeoning, and piercing damage. If you take slashing, bludgeoning, or piercing damage from an attack that targets you specifically, the attacker suffers the same damage (after calculating resistance). 

Once you use this feature, you can’t use it again until you finish a short or long rest.

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