Base Class: Druid
Druids from this circle have been heavily impacted by aberrant creatures weather they were from the underdark or just a fateful meeting which has left these druids forever changed.
Circle Forms
The rites of your circle grant you the ability to transform into more dangerous forms. Starting at 2nd level, you can use your Wild Shape to transform into a Monstrosity or Aberration with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). When wild shaped as a Monstrosity or Aberration you will take psychic damage at the end of each of your turns using this formula: (CR of wild shape form multiplied by 15) This damage cannot be reduced by any means but excess damage does not carry over to your normal form.
Starting at 6th level, you can transform into a Monstrosity or Aberration with a challenge rating as high as your druid level divided by 3, rounded down.
Mind Strike
Starting at 3rd level, your attacks in your wild shape forms count as psychic damage for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Circle Forms
The rites of your circle grant you the ability to transform into more dangerous forms. Starting at 6th level, you can transform into a Monstrosity or Aberration with a challenge rating as high as your druid level divided by 3, rounded down.
Empowered Wild Shape
At 10th level, you can expend two uses of Wild Shape at the same time to transform into a [monster]Beholder for 30 seconds or a CR 7 Monstrosity or Aberration for 1 minute still receiving psychic damage equal to the CR of the Monstrosity or Aberration multiplied by 15. This damage cannot be reduced in any way.
Aberrant Forces
By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the Levitate (Legacy) or the Telekinesis (Legacy) spell at will.
Comments