Sorcerer
Base Class: Sorcerer

From birth, your future was set to be dreary and miserable. But under the Moon(s) light, it took pity upon you and gave you a Blessing of power and magic to assist you in your struggles. The Moon(s) watches over you and during the night, it is most aware. You feel stronger during New and Full moons and as you get stronger, the more connected to the Moon(s) you feel. You feel especially empowered when Moonlight can reach you.

Level 3: Midnight Waker

The Moon(s) beckon to you during the Night, and its call keeps you feeling well rested even when you get less sleep than the others. You only have to sleep 3 hours during a Long Rest to feel Well rested, and you have advantage against being put to Sleep magically.

Level 3: The Moon(s) Mercy

The Moon(s) had granted a mercy upon you when you were born, and you are encouraged to do this deed for others. You know the Lunar Healing Cantrip. This spell gets more powerful as you do and will continue to grow as you do.

Sorcerer level 4: Lunar Healing gets stronger. It's range increases to 20ft. and you now roll 2d6 for healing.

Sorcerer level 5: Lunar Healing gets stronger. It's range increases to 25ft. and you gain an extra 1d4 in your healing roll at this level only. Additionally, reduce the healing/ damage drawback on this spell to a 1d4 instead of 2d6.

Sorcerer level 6: Lunar Healing gets stronger. It's range increases to 40ft. and you now roll 3d6 for healing. At this level, you are able to now get half the rolled healing (rounded down if odd) from the spell and should ignore the spells note of "You do not receive healing in this way" from now on.

Sorcerer level 9: Lunar Healing gets stronger. It's range increases to 55ft. and you now roll 6d6 for healing.

Sorcerer level 13: Lunar Healing gets stronger. It's range increases to 70ft. and you now roll 10d6 for healing. The drawback to your healing/ damage is completely removed.

Sorcerer level 15: Lunar Healing gets stronger. It's range increases to 95ft. and you now roll 14d6 for healing. When healing allies, any over healing is converted into Temporary Hit Points that are removed when combat is ended. You do not gain Temporary Hit Points in this way. This spell can now only be cast once per turn.

Sorcerer level 17: Lunar Healing gets stronger. It's range increases to 120ft. and now has 18d6 healing. The spell now will heal you for the full amount you roll.

Sorcerer level 20: Lunar Healing is at its strongest capabilities. Its range is increased to 160ft. and now has 24d6 healing. You can now add your Constitution Modifier to the healing and get the option to cast this spell as a Bonus Action instead of Action. You cannot cast this spell on your next turn unless you use Metamagic to do so. ONCE YOU CAST THIS SPELL, YOUR TURN ENDS. YOU DO NOT BENEFIT FROM ANY REACTIONS UNTIL YOUR NEXT TURN.

 

Level 6: Moon Watcher

The Moon(s) have given you increased abilities when in its presence. During the Night, you have 20ft. more of Darkvision regardless of your location. In direct line of moonlight, you have 30ft. more Darkvision instead. During a Full or New Moon, you have an additional 55ft. Darkvision.

For example, if it's a Full Moon, and it's currently Day, then you get 55ft. additional Darkvision. If it's a New Moon and it's Night, then you have 75ft. additional Darkvision. If it's a Full Moon during the Night, and you're in direct line of moonlight, you get 85ft. addition Darkvision.

This Feature is not affected by any Spells that may simulate moonlight. Only moonlight directly from real Moon(s) can affect this Feature.

Celestial Cycles

The Moon(s) are connected to you through their Lunar Cycle(s) as much as they are during the Night. You gain different benefits depending on the Lunar Phase of the Moon(s). If there are multiple Moons with different Lunar Phases, then you gain all benefits from those Lunar Phases

Crescent Phase: All partially hidden enemies are revealed to you, and you have +3 in Initiative (after rolling and Modifiers)

Gibbous Phase: Radiant Damage does +2d8 and your AC increases by 1

Waning Phase: Enemies attempting to hit you remove 2 from their Roll. Add 2 to spell saves.

Waxing Phase: You gain 25 Temporary Hit Points

First Quarter Phase: You gain proficiency in all Intelligence and Wisdom based Skills that you don't already have proficiency in.

Last Quarter Phase: You gain proficiency in all Dexterity and Charisma based Skills that you don't already have proficiency in.

Full Moon Phase: You gain immunity against all Necrotic damage and being Charmed and Petrified

New Moon Phase: You gain immunity against all Radiant damage and difficult terrain doesn't affect you. Full immunity against being Frightened.

THESE EFFECTS ARE NOT AFFECTED BY DAY OR NIGHT

In the case of Multiple Moons, when you gain a benefit from one of the Lunar Phases, if two or more Moons share a phase, you only get the benefit from that Lunar Phase once. It is possible to have all benefits active if there are enough Moons to have each Lunar Phase at one time. 

Partially hidden enemies are enemies who are hiding behind Half Cover, Three Fourths Cover, or enemies who are in disguise as something else, i.e. Mimics. Invisible and Fully Hidden enemies are not revealed.

Veil of the Moon(s)

The Moon(s) wanted to protect you, and so it shall. You gain a choice between a special Action, Bonus Action, or Spell as a gift from the Moon(s) to aid in your defense.

Veil of the Moon(s) Action | Moon(s) Retaliation

You have chosen to gain a Special Action among what the Moon(s) have given you to decide between.

Moon(s) Retaliation

As an action, you prepare yourself for any incoming attacks. Attacks that manage to hit you do not damage, and half the damage rounded down is inflicted upon the attacking enemy(s) as both Radiance and Necrotic damage instead of the damage type that was dealt to you. If either of the damage is more effective than the other when the damage is dealt to your attacker, then the damage will be solely that type when hitting the attacker. If the damage that was dealt to you was Necrotic or Radiance damage, the damage that is returned to the enemy is double what they would have done + your Spell Casting Modifier.

This action can be used again after 3 turns. It can be used 4 times total per Long Rest. Short rests restore 1 use of this Action.

Veil of the Moon(s) Bonus Action | Aspect of the Moon(s)

You have chosen to gain a Bonus Action among what the Moon(s) have given you to decide between.

Aspect of the Moon(s)

This Bonus action has a Special property. By default, upon use, you will be gaining the effects from the Mind of Shadow Aspect. You are required to use this Bonus Action again to activate the Mind of Moonlight Aspect instead. These effects last until combat is ended or if ended with a Bonus Action.

Mind of Shadow Aspect

 You mind is consumed by the Shadows of the Moon(s).

All spell attacks targeted towards you do less damage equal to your Strength Mod, Constitution Mod, and Spell Casting Mod. Spell or Weapon attacks that do Slashing, Force, Bludgeoning, or Necrotic do half damage After Rolling and Modifiers, and Before the first effect of Mind of Shadow. Intelligence and Wisdom checks, saves, and Skill checks that use Intelligence and Wisdom while these effects are active are all at Disadvantage. However, all other checks, saves, and Skill checks add the corresponding Modifiers twice. If you use this again consecutively after switching to Mind of Moonlight on your last turn, the effects of Mind of Moonlight are immediately removed and give you a +5 for all damage rolls on this turn and the next turn only.

Mind of Moonlight Aspect

Your mind is cleared with the Moon(s) purest Lights.

All weapon attacks targeted towards you are at disadvantage and remove damage equal to your Intelligence and Wisdom Modifiers. Spell or Weapon attacks that do Piercing, Fire, Radiance, or Psychic do half damage After Rolling and Modifiers, and Before the first effect of Mind of Moonlight. Strength and Dexterity checks, saves, and Skill checks that use Strength and Dexterity while these effects are active are all at Disadvantage. However, all other checks, saves, and Skill checks add the corresponding Modifiers twice. If used consecutively on your next turn after initially using Aspect of the Moon(s) or whenever you switch from Mind of Shadow to Mind of Moonlight on your last turn, the effects of Mind of Shadow are immediately removed and give you +15 ft. of movement that cannot trigger Attacks of Opportunity on this turn only.

Veil of The Moon(s) Spell | Area of Weightlessness

You have chosen to gain a Special Spell among what the Moon(s) have given you to decide between.

Area of Weightlessness

You are able to bring a portion of the Moon(s) influence to you and can place it in a 15ft. Sphere area. The effects that follow allows you control over the battlefield.

Walker Among Starlight

These effects are set to happen at level 20. For convenience, they are at level 18. Keep this knowledge in mind.

The Moon(s) have gifted you a plentiful amount of their otherworldly knowledge and you see things you haven't noticed and can do things you haven't thought to try. Throughout all of your experiences and changes, with the new powers you kept collecting, you now are able to reach a higher limit than you were before, bring you closer to the Moon(s).

Lunar Healing: The spell now does 1/10th of the roll (rounded up) as damage to enemies within half of the range of the spell, whether it is in the outer half or inner half.

Midnight Waker: You can keep yourself awake at all times by meditating under the Moonlight for at least 3 hours. If you meditate under Moonlight for at least 5 hours, you get the additional benefit of not being required to eat or drink as much for the next 36 hours.

Moon Watcher: You see through the illusions of magic during the Night. Every magical item and source of magic glows when you look at it. During a Full or New Moon at Night, you gain an extra Action.

Celestial Cycles: Every enemy has Weakness to Radiance during Crescent, Gibbous, First Quarter, and Full Phase Lunar Cycles. Every enemy has Weakness to Necrotic during Waning, Waxing, Third Quarter, and New Phase Lunar Cycles.

Veil of the Moon(s): You heal 1/8th (rounded down) of the damage that would've been dealt to you during Moon(s) Retaliation. After switching Aspects, you get another Bonus Action for Aspect of the Moon(s). Area of Weightlessness now damages enemies within the Area of the Spell by 1d6 of Necrotic and 1d6 of Radiance damage. If enemies are immune to the damage, they are only Neutral to it instead. If enemies have Resistance to the damage, they are Weak to it instead. You get to pick a secondary option from Veil of the Moon(s).

Walker Among Starlight | Area of Weightlessness

You have chosen to gain a Special Spell among what the Moon(s) have given you to decide between.

Area of Weightlessness

You are able to bring a portion of the Moon(s) influence to you and can place it in a 15ft. Sphere area. The effects that follow allows you control over the battlefield.

Walker Among Starlight | Aspect of the Moon(s)

You have chosen to gain a Bonus Action among what the Moon(s) have given you to decide between.

Aspect of the Moon(s)

This Bonus action has a Special property. By default, upon use, you will be gaining the effects from the Mind of Shadow Aspect. You are required to use this Bonus Action again to activate the Mind of Moonlight Aspect instead. These effects last until combat is ended or if ended with a Bonus Action.

Mind of Shadow Aspect

 You mind is consumed by the Shadows of the Moon(s).

All spell attacks targeted towards you do less damage equal to your Strength Mod, Constitution Mod, and Spell Casting Mod. Spell or Weapon attacks that do Slashing, Force, Bludgeoning, or Necrotic do half damage After Rolling and Modifiers, and Before the first effect of Mind of Shadow. Intelligence and Wisdom checks, saves, and Skill checks that use Intelligence and Wisdom while these effects are active are all at Disadvantage. However, all other checks, saves, and Skill checks add the corresponding Modifiers twice. If you use this again consecutively after switching to Mind of Moonlight on your last turn, the effects of Mind of Moonlight are immediately removed and give you a +5 for all damage rolls on this turn and the next turn only.

Mind of Moonlight Aspect

Your mind is cleared with the Moon(s) purest Lights.

All weapon attacks targeted towards you are at disadvantage and remove damage equal to your Intelligence and Wisdom Modifiers. Spell or Weapon attacks that do Piercing, Fire, Radiance, or Psychic do half damage After Rolling and Modifiers, and Before the first effect of Mind of Moonlight. Strength and Dexterity checks, saves, and Skill checks that use Strength and Dexterity while these effects are active are all at Disadvantage. However, all other checks, saves, and Skill checks add the corresponding Modifiers twice. If used consecutively on your next turn after initially using Aspect of the Moon(s) or whenever you switch from Mind of Shadow to Mind of Moonlight on your last turn, the effects of Mind of Shadow are immediately removed and give you +15 ft. of movement that cannot trigger Attacks of Opportunity on this turn only.

Walker Among Starlight | Moon(s) Retaliation

You have chosen to gain a Special Action among what the Moon(s) have given you to decide between.

Moon(s) Retaliation

As an action, you prepare yourself for any incoming attacks. Attacks that manage to hit you do not damage, and half the damage rounded down is inflicted upon the attacking enemy(s) as both Radiance and Necrotic damage instead of the damage type that was dealt to you. If either of the damage is more effective than the other when the damage is dealt to your attacker, then the damage will be solely that type when hitting the attacker. If the damage that was dealt to you was Necrotic or Radiance damage, the damage that is returned to the enemy is double what they would have done + your Spell Casting Modifier.

This action can be used again after 3 turns. It can be used 4 times total per Long Rest. Short rests restore 1 use of this Action.

Comments

Posts Quoted:
Reply
Clear All Quotes