Base Class: Monk
Sooooooobclass for Avery
Level 3: Create Concoction
As an action on your turn, you may create a brew with one of the following benefits for 1 ki point of which is your choice. Which may be used as a bonus action:
Burst. The target must take 2d8 + your wisdom modifier of a damage type within this table (must roll):
1 - Poison 2 - Fire 3 - Radiant 4 - Necrotic
Amp. You may select a party member of your choice, they may use 1d8 inspiration die to add to either their next roll or as temporary hit points
Hex. The target must make their next roll with disadvantage
Level 6: Incense
You permeate a constant flux of gaseous incense that follows your person for as long as you concentrate on it. Any hostile creature who enters within 5ft of you must make a DC16 CON save or take 1d6 poison damage and have the poisoned conditon. they must make this save again for every turn they spend in the range.
Level 11: One with Many States
You may choose to morph your body into a liquid or gaseous state and can move freely in these states with the bonus of a 60ft burrowing speed as a liquid, and a 15 ft flying speed as a gas.
Level 17: Ascendant Alchemist
Upon the use of your create concoction ability, it now costs a bonus action. you may now create a mixture of up to three concoctions in one that may be thrown as an action. there are also three additional brews for you to choose from and combine with the initial three:
Snare. If the target moves their full movement (for every time this is infused) throughout the combat at least once after being hit with this concoction they must take 3D12 Force damage
Haste. The target's movement speed is doubled for their next turn
Befuddle. If the target misses their next attack, they hit themself for half the damage that the attack would have dealt
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