Base Class: Warlock
You have made a pact with a creature some may consider unintimidating, but only if they haven't seen the true, terrifying sight of its slimy visage: a worm. This could be a Greatwyrm or Couatl, or a named invertebrate deity such as Shekinester, Jazirian or another fragment of the World Serpent, so long as they are willing to lend you power as your patron. Warlocks under the Invertebrate Patron exhibit properties associated with other common worms, such as sliminess, burrowing strength and, at a high enough level, the ability to pass through miniscule gaps.
Grub's Aspect
Starting at 1st level, you gain a Burrowing Speed of 5 feet. You can burrow through anything weaker than or as strong as hardwood or limestone.
Larval Lope
Starting at 6th level, your patron bestows upon you the ability to slide through impossibly small gaps. You gain the effects of the Amorphous trait, meaning you gain the ability to squeeze through gaps an inch wide (but no smaller).
Maggotish Feast
Starting at 10th level, you can take an Action to devour a dead body within 5 feet of you, restoring Hit Points equal to your level plus your Charisma bonus. Once you devour a dead body it cannot be devoured again by any Invertebrate Patron Warlock.
Worm Form
Starting at 14th level, you may take a Bonus Action to take the form of a number of Worms equal to your current Hit Points. A Worm:
• is a Tiny creature, and has the Amorphous and Two-Dimensionality traits
• cannot take damage from the Two-Dimensionality trait
• has 5 Armor Class and 1 Hit Point
• has Primary Scores STR 2, DEX 12, CON 10, INT 2, WIS 2 and a CHA score equal to yours
• has your Initiative roll and share the same Initiative roll
• has advantage on all DEX saving throws
• has a Speed, Swim Speed and Burrowing Speed of 5 ft.
• can burrow through only materials up to as strong as normal earth, and cannot Dash if burrowing
• cannot take Bonus Actions, Free Actions or Reactions
• can take its Action to either make a melee attack [which has +4 to hit and deals 1 damage of either Poison, Piercing or Necrotic - your choice] or Reconstitute.
If a number of Worms at least equal to half the Hit Points you first used this feature with are present within the same 5 ft by 5 ft tile, they may all use their Action to Reconstitute, at which point:
• you are recreated perfectly in that 5 ft by 5 ft tile
• your Hit Points are set to the number of Worms that took the Reconstitute action in that tile
• all remaining Worms disintegrate harmlessly.
You may use this feature a number of times equal to your Charisma modifier, and you regain all expended charges after finishing a Long Rest.
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