Monk
Base Class: Monk

In exchange for companionship and protection an Outcast Tengu granted a wandering Monk knowledge and power. This allowed access to powerful abilities using the air all around in various ways. Any Monk who is lucky enough to encounter one of these lost souls and compationate enough to offer help without the hopes of any gain may be granted this knowledge.

 

Air Strike

Starting when you choose this tradition at 3rd level, you can harness your own ki and launch a pocket of air at a target. Whenever you hit a creature with a ranged unarmed strike you can impose one of the following effects on that target:

  • It must succeed on a Dexterity saving throw or be knocked prone.
  • It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
  • It can’t take reactions until the end of your next turn.

Breath of Mystical Life

At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.

To Protect or Destroy

Beginning at 11th level, you can sacrifice your first turn in combat and 1 ki point to change the critical range for ANY unarmed strike to 17-20 until the end of battle. You may also spend 1 ki point to give any allies within 5 ft of you +4 AC until the start of your next turn or add double your STR modifier to your next 2 successful attacks.

Quivering Palm

At 17th level, you gain the ability to channel Mystical Air into in the targets body. When you hit with an unarmed strike, you can spend 3 ki ponts and the target creature is filled with Mystical Air. When you use this action, the creature must make a Constitution saving throw (DC {{savedc:wis}}). If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage or 8d12 force damage

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