Monk
Base Class: Monk

3: gain the ability to foretell a fortune, the player guesses something that might happen in the future of the campaign (must keep track of it) and will gain advantage on their role if they have guessed correctly. If the fortune doesn’t come true within the next day they will have disadvantage on their next roll. At level 10 instead of guessing the player flips a coin and will act as the fortune.

6: able to cast a fortune on their ally making them have advantage on their next role, only works in combat and can only be activated 3 times per long rest.

11: Player can guess if they succeed their next throw, if they do, they get the rolled number multiplied by 5 in xp. Can be used 5 times per long rest. 

17: Become able to hone their fortune telling into combat, this causes the users enemy to gain disadvantage on their attack/saving throw. Only able to use this every 3 times per long rest

Foresight

3: gain the ability to foretell a fortune, the player guesses something that might happen in the future of the campaign (must keep track of it) and will gain advantage on their role if they have guessed correctly. If the fortune doesn’t come true within the next day they will have disadvantage on their next roll. At level 10 instead of guessing the player flips a coin and will act as the fortune.

Tell a fortune

 able to cast a fortune on their ally making them have advantage on their next role, only works in combat and can only be activated 3 times per long rest.

Future vision

 Player can guess if they succeed their next throw, if they do, they get the rolled number multiplied by 5 in xp. Can be used 5 times per long rest. 

Absol

 Become able to hone their fortune telling into combat, this causes the users enemy to gain disadvantage on their attack/saving throw. Only able to use this every 3 times per long rest