Rogue
Base Class: Rogue

As a covert Operative you have the skills and abilities to spy, sabotage, and assassinate as needed to accomplish your clandestine goals.  

Level 3: A Step Ahead

You’re adept at ambushing a target, granting you the following benefits.

Initiative. You have Advantage on Initiative rolls.

Unexpected Strikes. During the first round of each combat, you have Advantage on attack rolls against any creature that hasn’t taken a turn. If your Sneak Attack hits any target during that round, the target takes extra damage of the weapon’s type equal to your Rogue level.

Level 3: Covert Tools

You gain a Disguise Kit,  Thieves Tools and a Forgery Kit, and you have proficiency with them.

Level 9: Espionage Master

You are expert at the following techniques that aid your infiltrations.

Mimic Master. You can unerringly mimic another person’s speech, handwriting, or both if you have spent at least 1 hour studying them.

Mobil Aim. Your Speed isn’t reduced to 0 by using Steady Aim.

Level 13: Surgical Percision

You gain proficiency in Medicine if you do not already have it,

When you use the Sneak Attack option, the target also takes 3d6 Force damage,

Level 17: Reaper's Touch

When you hit with your Sneak Attack on the first round of a combat, the target must succeed on a Constitution saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target.

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