Base Class: Fighter
A true ight of hfghhg
Level 3: Spellcasting
You have learned to cast spells.
Cantrips. You know two cantrips of Cleric spell list. Guidance and Word of Radiance
When you reach Fighter level 10, you learn another Cleric cantrip of your choice.
Summon Mount: You may use the "Find Steed" once per short Rest
Noble Magic: You now are able to cast spells similar to a Paladin
Level 3: CALL to ARMS
You gain Advantage on initiative rolls.
Your crit range is increased to 19 thru 20
Level 7: Mounted Knight
You gain the feat Mounted Combat.You gain a Faithful Steed (Base Warhorse: HD= Your Level / Stats +1/5 your Level/ AC, Initiative, To Hit and Damage + Your PB and WIS mod) Damage= (Lvl 7-10: 2d6 / Lvl 11-14: 2d8 / Lvl 15-17: 3d6 / Lvl 18+: 4d6)
Level 10: FAVORED
You may call for a re-roll once per long rest.
The roll must be a "To Hit", "Damage", "Save", or "Ability. Check"
The roll can be yours, an ally's, or opponent's.
You may modify the roll with your Wisdom Modifyer.
No Advantage or Disadvantage will effect the re-roll.
Level 15: Rally to the Banner
You gain the Feat Inpired Leader
You gain double recruit ent in a Bastion
Level 18: Highly Favored
Your "Favored" ability is now once per Short Rest.
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