Base Class: Monk
through your martial pursuits you have discovered a fundamental truth, that all life no matter how small contains a small amount of godhood within it. as such you have dedicated yourself to the study and mastery of the divinity found within you own soul, and whether that power is expressed by others belief or your own you will continue to work forward and hone your essence to the time you die.
divine aura
your understanding of Ki and innate divinity allow you to invoke that divinity by expending a ki point to aid you in one of three ways for the next minute
aura of battle
you gain advantage on any unarmed strike you make however the reckless nature this aura instills in you causes you to lower your guard making every attack against you have advantage as well
aura of vitality
you gain advantaged on all saving throws against spells, additionally at the start of each of your turns a creature that you can see gains 1 martial arts die of healing at the start of each of your turns
aura of durability
you gain a bonus to your ac equivalent to your proficiency bonus and you cant be moved against your will
Aura of mobility
you gain additional movement speed that equals your proficiency bonus times ten and you move over difficult terrain as if it was normal
as a bonus action on subsequent rounds you have the ability to change the aura you have active until the minuet has passed
divine fist
once per turn when you take the attack action against a target you can spend a Ki point to shift the type of damage you do and apply a condition to a creature as you strike against something other than their physical body, this bonus only applies to one strike of your choice and the dc for the save is 8+proficirncy bonus+ wisdom modifier
the mind
the damage dealt when selecting this option is psychic and they have to make a constitution saving throw or be stunned until the start of their next turn
the soul
the damage dealt is necrotic damage and they take additional damage equal to two of your martial arts die at the start of each of its turns until it succeeds a constitution saving throw
the magic
the damage dealt is force and the creature cant cast spells until they succeed on an intelligence saving throw
additionally when you change the damage type you can strike creatures that would ordinarily be immune to physical attacks
divine domain
as a bonus action on each of your turns you can call forth your divine domain, this domain on the outside appears to be a black dome that is 20 by 20 by 20 feet large however on the inside is 100 by 100 by 100 feet large and takes on an appearance of your choice, while within the domain the enemy's are afflicted by the following determents
all enemies treat the inside of the domain as difficult terrain
all enemy's within the domain have disadvantage on the saving throws against your divine fist strikes
all enemies are confined to the 100 by 100 by 100 feet unless they can roll a strength saving throw against your divine fist dc
you can only use this ability once per long or short rest
aura mastery
when you activate your divine aura you can now use two of the given auras at once rather than one and you can change them both when you take the option to
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