Fighter
Base Class: Fighter

An individual who is neither martially inclined or magically gifted, but has immense intellectual knowledge and the will to be helpful wherever they can. The Strategist excels in taking into account all of the details of the battle and choosing the strategy that best fits the scenario. Using their keen insight in order to turn the tide into their favor, and using their ally's strengths and their enemy's weaknesses, they shape the battlefield into something more adventitious to them and their allies. 

Whether they are a young prodigy or a grizzled war veteran, these Strategists are indispensable when it comes to combat. They may not be as powerful a true fighter or mage, but when they are part of a team their wits are unmatched. 

Level 3: Stratagem Die

The Strategist gains a pool of Stratagem die equal to the Intelligence modifier times their Proficiency bonus, which are d6s. They are expended when using a Battle Stratagem and regained when finishing a Long Rest. The Stratagem die becomes a d8 at 7th level, and a d10 at 10th level.

Level 3: Battle Stratagems

The Strategist has a multitude of Stratagems at their disposal, enabling them and their allies to overcome most obstacles during combat. All Stratagems have a range of 30 feet unless otherwise specified. Select three Stratagems at 3rd level, and then two more at 5th, 7th, 10th, and 15th levels. 

Brace for Impact

As a reaction to an ally taking damage, you may roll a number of Stratagem die up to your Intelligence modifier (minimum of 1) and reduce the damage dealt to that ally by the highest number rolled.

Crippling Blow

As a reaction to an enemy being hit by an ally's attack, you may roll a number of Stratagem die up to your Intelligence modifer (minimum of 1) and reduce that creature's speed by the highest number rolled times 5 until the start of their next turn. 

Directed Assault

As an action, choose an ally to make a melee weapon attack against a creature within 5 feet of it. You may roll a number of Stratagem Dice up to your Intelligence modifier (minimum of 1) and add the highest number rolled to that damage. 

Empowered Spellcasting

As a reaction to an ally casting a spell, you may roll a number of Stratagem die up to your Intelligence modifier (minimum of 1) and add the highest number rolled to either the spell's damage or spell DC.

Expeditious Resuscitation

As an action, choose an ally that has been downed or is currently unconscious. You may roll a number of Stratagem die up to your Intelligence modifier (minimum of 1) and have the chosen ally recover Hit points equal to the highest number rolled + your Intelligence modifier. 

First Aid

As an action, choose an ally within 5 feet of you. You may roll a number of Stratagem die up to your Intelligence modifier (minimum of 1) and have that ally recover Hit Points equal to the higest number rolled + double your Intelligence modifier. 

Goading Presence

As an action, you attempt to draw in the attention of enemies within range. You may roll a number of Stratagem die up to your Intelligence modifier (minimum of 1) and have the enemies within range make a Wisdom saving throw versus your Stratagem DC. You may increase your Stratagem DC by the highest number rolled. Enemies that fail the Wisdom saving throw will gain advantage on all attacks made against you, and disadvantage on any attacks made against other targets until the start of your next turn. 

Guided Spell

As an action, choose an ally to cast a cantrip against a creature within range. You may roll a number of Stratagem Dice up to your Intelligence modifier (minimum of 1) and add the highest number rolled to that damage. 

Improvised Preparation

When an ally within range fails an ability check or saving throw, you may use your reaction to roll a number of Stratagem Dice up to your Intelligence modifier (minimum of 1) and add the highest number to that ally's roll. 

Opening Strike

When you make an attack against a creature, you may roll a number of Stratagem die up to you Intelligence modifier (minimum of 1) and add the highest number rolled to the attack and damage roll made against that creature.

Rallying Dash

As an action, choose an ally within range to use their reaction to move up to half of their movement speed toward you. You may roll a number of Stratagem die up to your Intelligence modifier (minimum of 1) and give that ally Temporary Hit Points equal to the highest number rolled + your fighter level. 

Tactical Shroud

As a reaction to being targeted by an attack, you create an improvised fog cloud around you to attempt to protect yourself from harm. You may roll a number of Stratagem die up to your Intelligence modifier (minimum of 1) and add the highest number rolled to your AC until the start of your next turn. 

Level 7: Strategic Clairvoyance

Your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.

Level 10: Rally to Me

Whenever you take damage, allies within 30 feet of you may use their reaction to move up to half of their movement speed toward you. If an ally ends their movement within 5 feet of you, attacks against you have disadvantage until the start of your next turn. 

Level 15: Skillful Commands

When you use a Battle Stratagem that targets a creature, you may choose to target an additional creature that you can see within range. 

Level 18: Adaptive Strategy

At 18th level, when you use your Action Surge feature, you may allow one ally you can see within 30 feet of you to take an additional action immediately after your turn is finished. 

Previous Versions

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3/1/2026 4:51:49 AM
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