Monk
Base Class: Monk

Through channeling your Momentum, you can move at superhuman speeds to disorient and devastate opponents at blistering speeds while relocating yourself to safety

Momentum Technique

You can use your speed to replenish your Ki points and use special arts that only you know, starting at 3rd level, you gain 1 Ki point for each 10ft over 30ft you move on your turn, however, you lose all your Ki points if you get hit or if you end your turn without moving, you can also spend your Ki points to do one of the following on your turn:

Mobilize (1 Ki Point, Free Action): Gain an additional 5ft of movement this turn

Evade (2 Ki Points, Reaction): As a reaction, you may move up to 20ft without provoking opportunity attacks

Mach Punch (X Ki Points, Action): You make an unarmed attack against an enemy, dealing your normal Monk Unarmed Strike damage and adding 1d4 Thunder Damage for each Ki Point (X) you choose to expend

Improved Mobility

At 6th level, you gain the following benefits:

  • Proficiency in Acrobatics and Athletics
  • Your Walk Speed increases by 20
  • You can use Step of the Wind: Dash without using Ki Points
  • If you move a minimum of 10ft on your turn, you can disengage as a free action

Afterimage

Beginning at 11th level, you can summon an after image, to do so, you must have moved atleast 60ft on your turn. If you have done so, you summon an afterimage that appears as a blurry and translucent version of you, it may move up to 60ft and makes one unarmed strike (using your damage and to hit modifier) after doing so, it disappears, you can repeat this once for each 60ft you move on your turn

Incarnate of the Wind

At 17th level, you can move through other creature's spaces, when you do so, you can make 1 unarmed attack against them for free, additionally, your Movement Speed increases by 60ft and whenever you dash, your movement speed is tripled instead of doubled

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