Monk
Base Class: Monk

You have learned to connect your Mind, Body and Soul to the Weave

Meta Weave

Gain Meta Magic Feat (Work around required)

Meta Weave II

Gain Meta Magic feat work around required

Wonder Weave II

Gain Feat " Elemental Adept"

Meta Weave 3

Gain Feat Mtea Adept requiring work around

Magic Initiate 2

Gain the feat Magic Initiate

Magic Initiate 3

You gain the feat Magic Initiate

Level 3: Attuned to the Weave

Attuned to Time:   Your mystical attunement to the weave allows you to add your wisdom mod to your initiative rolls.

Attuned to Opponent:  You can strike pressure points to intuit crucial information about a foe. When you hit a creature with one of the attacks granted by your Flurry of Blows, you become attuned to it. Whenever an analyzed creature misses you with an attack, you can immediately use your reaction to make an unarmed strike against that creature if it’s within your reach. This benefit lasts until you finish a short or long rest.

Attuned Insight:  When you are attuned to an opponent, you learn all of its damage vulnerabilities, damage resistances, damage immunities, and condition immunities.

Attuned to Meta Magic:  You gain the feat "Meta Magic" (with no stat improvement. (Work around required in character sheet)

Attuned to the Magic of the Weave:  You know the cantrips "Eldritch Blast" and "Sorcerous Burst"  You also gain the 3  "Magic Initiate" feats (Wisdom is your spell casting stat)

   

 

Level 6: Weave in Combat

War Weave:  When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Wizard or Warlock cantrips that has a casting time of an action. Also, your cantrips that require an attack roll now have your wisdom mod added.

War Caster:  You gain the feat "War Caster" (without a stat improvement)

Meta Magic Weave:  You gain the feat "Meta Magic (Work around required)

Level 6: Move with the Weave

You can cast the spell "Longstrider" without the use of a spell slot. You may cast it this way equal to your Prof Bonus. The duration is your wisdom mod x hours when cast this way.

Level 11: Agonizing Attack

Upon reaching 11th level, you’ve gained the knowledge to manipulate a creature’s ki to undermine their fortitude. When you hit a creature with an unarmed strike, you can spend 3 Focus Points to cause the creature to gain vulnerability to one damage type of your choice for 1 minute, or until the end of a turn in which it has taken damage of that type.

If a creature has resistance to the damage type you choose, this resistance is suppressed for 1 minute, rather than gaining vulnerability. A creature that is immune to the damage type you choose is becomes resistant. This ability may be used a second time if the creature is not yet vulnerable. A creature who is affected by this feature cannot be affected by it again for 24 hours.

Level 11: Weave of Wonder

You Gain the following feat Meta Magic

 

Level 17: Astral Weave

You can cast the spell Astral Projection once per short rest without components and a casting time of one magic action. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2026 11:31:31 PM
0
0
I
Coming Soon
3/2/2026 11:46:08 PM
0
0
X
Coming Soon
3/3/2026 2:44:28 AM
0
0
V
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes