Monk
Base Class: Monk

Monks who follow the Way of the Z-Fighter believe that true mastery of ki is not achieved through serenity alone, but through transcendence. Where others seek stillness, these warriors embrace the moment when discipline breaks and power erupts.

Through relentless training and indomitable will, they learn to ignite their life force in states of overwhelming intensity. The earliest of these techniques, known as Kaioken, forces the body beyond safe limits in exchange for sudden bursts of speed and strength. With further mastery comes true transformation — the radiant ascension of Super Saiyan — where ki floods the body in blazing waves of power and motion.

Yet raw power alone is not the final step. Those who survive long enough refine their fury into precision, awakening heightened states such as Super Saiyan 2 and, at the pinnacle of their path, Ultra Instinct — a form where thought falls away and the body moves of its own accord.

To walk this path is to accept strain, risk, and spectacle. The Way of the Z-Fighter is not subtle. It is a declaration — that limits exist only to be shattered.

Kaioken

Level 3: Kaioken

You learn to violently overclock your life force.

You gain access to the eldritch blast cantrip. Your modifier for casting this spell is constitution

Kaioken

As a bonus action, you can spend 1 ki point to enter Kaioken for 1 minute. The transformation ends early if you are incapacitated. You can end it early at no action required.

While Kaioken is active:

  • Your walking speed increases by 10 feet.

  • Once on each of your turns when you hit with an unarmed strike, you deal extra damage equal to your Martial Arts die.

  • You have advantage on Strength checks.

Body Strain

When Kaioken ends, you take force damage equal to two rolls of your Martial Arts die.

If you use Kaioken again before finishing a short or long rest, the force damage you take when it ends is doubled.

Super Saiyan

Level 6: Super Saiyan

You unlock true transformation.

You gain access to a second cantrip from any spell class. Your modifier for casting this is constitution

As a bonus action, you can spend 3 ki points to transform into a Super Saiyan for 1 minute. 

While transformed:

  • You gain a +1 bonus to attack rolls.

  • Your unarmed strikes deal +2 damage.

  • Your walking speed increases by 10 feet.

  • You have advantage on Strength saving throws.

  • Bright light shines from you in a 15-foot radius and dim light for an additional 15 feet.

When you transform, creatures of your choice within 10 feet of you must succeed on a Constitution saving throw against your ki save DC or be pushed up to 10 feet away from you.

Ascendant Mobility

While in this form:

  • You gain a flying speed equal to half your walking speed.

  • As a bonus action, you can spend 1 ki point to teleport up to 30 feet to an unoccupied space you can see.

You can use this teleport a number of times equal to your proficiency bonus during each transformation.

Super Saiyan 2

Level 11: Super Saiyan 2

Your power sharpens and crackles with lightning.

You gain control of your Super Saiyan 1 transformation - You can now transform into Super Saiyan 1 once without spending ki, and you regain that free use when you finish a short or long rest.

When you use your Super Saiyan feature, you can spend 4 ki points instead of 3 to enter Super Saiyan 2 for 1 minute. Once you use Super Saiyan 2, you can’t do so again until you finish a long rest.

You gain access to a Third cantrip from any spell class. Your modifier for casting this is constitution

While in Super Saiyan 2:

  • You gain all the benefits of Super Saiyan.

  • Once on each of your turns, when you hit with an unarmed strike, you deal extra damage equal to two rolls of your Martial Arts die.

  • When you use Flurry of Blows, you can make one additional unarmed strike as part of that action.

  • You have advantage on initiative rolls.

  • Your flying speed equals your walking speed.

  • Your teleport no longer costs ki, though it remains limited to a number of uses equal to your proficiency bonus per transformation.

  • When you teleport, creatures within 5 feet of the space you leave take lightning damage equal to one roll of your Martial Arts die.

Ultra Instinct

While in Ultra Instinct:

  • You gain a +2 bonus to AC.

  • You gain resistance to bludgeoning, piercing, and slashing damage.

  • You gain a flying speed equal to your walking speed.

  • When a creature misses you with a melee attack, you can use your reaction to make one unarmed strike against that creature.

  • Once on each turn, you can impose disadvantage on one attack roll made against you (no action required).

  • As a bonus action, you can teleport up to 60 feet to an unoccupied space you can see. During this transformation, this teleport has no usage limit.

  • When you teleport using this feature, you can make one unarmed strike as part of the same bonus action.

When Ultra Instinct ends:

  • You drop to 0 ki.

  • You cannot regain ki for 1 minute.

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