Base Class: Paladin
Those Paladins love reading and learning arcane tricks.They are promising to themselfs that they must became smarter or learn the ability to cast the most ancient spells and understand them.
Level 3: Oath of Arcane Reading Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Arcane Reading Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Shield, Magic Missile |
| 5 | Blur,Magic Weapon |
| 9 | Fireball, Haste |
| 13 | Evard's Black Tentackles,Mordenkainen's Private Sanktum |
| 17 | Bigby's Hand, Summon Reading |
Level 3: Arcane student.
As a Bonus Action you can expend a use of your Channel Divinity to became an arcane master.The DC of your spells increases by 2.You gain a +2 bonus to spell attacks.This state lasts for 1 minute.
Level 7: Aura of Magical Resistance
You and your allies have advantage to saves against magical effects and spells while inside your aura of protection.
Level 15: Arcane Smite
When you cast Divine Smite you can swap it's damage type to force.Also when you cast it with a 2+ level spell slot you regain a 1st level spell slot.
Level 20: Arcane Expert
As a Bonus Action, you can imbue your Aura of Protection with arcane power, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
Arcane protection. Allies inside the Aura gain resistance to fire, acid, lightning, psychic, force damage.
Force Damage. Whenever an enemy starts its turn in the aura, that creature takes Force damage equal to your Charisma modifier plus your Proficiency Bonus.
Arcane Mastery. Allies within the Aura gain the benefits of your Arcane Student feature and can cast the spell Mage Hand as bonus action while inside the Aura.
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