Ranger
Base Class: Ranger

Combat Chefs believe battle is preparation, precision, and heat. They treat the battlefield like a kitchen and their enemies like ingredients. Fire is their specialty aswell as reducing foes to ash.

Level 3: Field Furnace

Summon Field Furnace

  • As a bonus action, you summon the furnace in an unoccupied space within 5 feet.

  • It has:

    • AC 13

    • HP equal to 5 × your Ranger level

    • Immunity to fire damage

    • Speed 20 ft

The furnace lasts 1 minute, until reduced to 0 HP, or until dismissed (no action).

Oven Infusion

As a bonus action, you can dip a weapon into the furnace’s blazing mouth. For 1 minute:

  • The weapon deals an extra 1d8 fire damage on each hit.

  • If it is a ranged weapon, all its damage becomes fire damage for the duration.

You can infuse only one weapon at a time. If the furnace is destroyed, the infusion ends.
For the sake of ignoring resistances the fire is magical.

Uses: Proficiency Bonus per long rest.

Level 7: Volatile Skewer

You may take an arrow and transform it into a blazing javelin of compressed flame you may then the javelin 60ft.

  • When the projectile hits a creature or surface, it explodes.

  • Creatures in a 20-foot-radius sphere must make a Dexterity saving throw.

  • On a failure: 8d6 fire damage

  • On a success: half damage.

Damage scales like Fireball:

  • 9d6 at 11th level

  • 10d6 at 15th level

Save DC = 8 + Proficiency Bonus + Wisdom modifier.

Uses: Once per short or long rest.
I was gonna make this its own spell but got lazy

Its "Tasty" Looking

As a bonus action, choose one creature you can see within 60 feet and declare it Tasty. The mark lasts 1 minute or until the creature drops to 0 HP.

Whenever that creature takes fire damage from you:

  • It takes one additional fire damage die of the same type.

Example:

  • If you deal 4d6 fire damage, it becomes 5d6.

  • If you deal 1d8 fire damage, it becomes 2d8.

You can use this feature a number of times equal to your Wisdom modifier per long rest.
This may only be used on Creatures that are alive (No undead or other creatures of the sort)

Level 15: Open: Banquet

As an action, you slam your weapon into the ground (or fire a blazing shot into the sky), creating a roaring wave of heat.

Choose a point within 60 feet. Flames erupt in a 30-foot-radius sphere centered there:

  • Enemies must make a Constitution saving throw.

  • On a failure: 6d10 fire damage and are knocked prone.

  • On a success: half damage and no prone.

Additionally:

  • Allies inside the flames gain resistance to fire damage

  • Allies add your Wisdom modifier to fire damage they deal

The area burns for 1 minute. It is lightly obscured and counts as difficult terrain for enemies.

Once per long rest.
(Yes its based on Bankai you dont dont know what that is so it doesnt matter)

Previous Versions

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3/3/2026 11:23:24 PM
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