Base Class: Monk
Monks that follow the way of the Bloody Fist use the weak points of their ennemis to cause devastating bleeding.
Bloody fingers
Starting when you choose this tradition at 3rd level, your fingers become spear like. You can deal piercing damages with your unarmed strikes. You also gain a new use for your ki.
When you take the attack action, you can use a ki point to grant your unarmed strikes bonus damages equal to you wisdom modifier, until the end of the current turn. The adtional damage type is necrotic. A creature that doesn't have blood is immune to those damages.
Inner workings
At 6th level, you gain the ability to greatly harm an ennemy. Once per short rest, and by spending a number of ki points equal to your proficiency bonus, you can force a bloodied creature that posees blood you damages to make a constitution saving throw. On a failed save, the creature suffers a number of necrotic damages equal to three times your monk level. This damage cannot kill a creature outright, if it would they are instead reduced to a number of hit point equal to the number of hit point them have. On a successful save they take still take half damage.
Soul hits
Beginning at 11th level, your attacks touch the soul directly. If you target a creature that has a soul, your unarmed strikes and monk features ignore any damages or immunities. For exemple, a creature immune to piercing damages no longer is to your unarmed strikes, or a creature immuned to the stun condition no longer is for your stunning strike feature.
Additionaly, you do not require the creatures you target with your Bloody fingers or Inner workings abilities to have blood, if they have a soul.
Killing blows
At 17th level, creatures you attack are always considered vulnerable to your unarmed strikes.
Also at 17th level, you double the Martial art dies your roll for damages.
Previous Versions
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