Base Class: Sorcerer
Those Sorcerers are usually kind.They serve as Healers to adventure parties or nature's priests at temples of a loyal tree god.
Primal Magic
When you prepare your Sorcerer spells, you can choose from the Druid spell list instead.Those spells count as Sorcerer spells for you and Charisma is your spellcasting ability for them.
Level 3: Tricky Healing
When casting a spell that heals with a spell slot you can expend 1 Metamagic Point to reroll one die and add it to the total.
If you do this you can't cast spells other than cantrips until the end of your next turn.
Level 3: Nature Spells
When you reach a Sorcerer level specified in the Nature Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Cure Wounds, Summon Beast, Entangle, Spike Growth |
| 5 | Summon Fey, Plant Growth |
| 7 | Giant Insect, Summon Elemental |
| 9 | Conjure Elemental, Mass Cure Wounds |
Level 6: Natural Reinforcments.
You can cast once per Long Rest without a spell slot the Summon Fey spell.
At level 7 Summon Elemental replaces Summon Fey.At level 9 Conjure Elemental replaces Summon Elemental.
Level 14: Animal Shape
You learn and have always prepared the Animal Shapes spell.
You can cast it once per Long Rest without a spell slot.When casting it without a spell slot it's duration is 1 hour instead.
Level 18: Nature's Resilience
You gain immunity to poison damage and you are immune to the poisoned condition.Also, choose a damage type from the following list:
Acid, Cold, Fire, Lightning, Thunder. You gain resistance to this damage type.
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