Base Class: Warlock
Beholden to Chronomagical beings of the demi-plane of time, Warlocks of the tempus servus pact gain wisdom beyond their years when it comes to the ancient and untested alike. This comes often times at the detriment of their perception of present events.
The Warlocks of this pact rarely know with certainty when their pact was... or is... or will be signed. The denizens of the temporal rifts that produce these contracts have their subjects sign documents periodically in order to maintain their power, but only one of these pacts carries the weight of sacrifice. In most cases, the signing of this pact forfeits the Warlock's afterlife, giving that temporal energy to their patron in death to keep them connected to the material planes.
Level 3: Temporal Turmoil
Tempus servilis veneficus loses nearly all grasp on the current in leu of knowledge of the future and past. The moment a Warlock takes up the quill and signs their first (or is it?) contract they immediately start slipping in time. All warlocks of the pact gain advantage on all history, arcana, and insight checks and gain disadvantage on all perception, investigation, and stealth checks.
Level 3: Temporal mastery
At levels 3, 6, and 9 you can hone in your focus and regain your grasp on the present.
Investigative
Lose disadvantage on investigation checks.
Perceptive
Lose disadvantage on Perception checks
Sneaky
Lose disadvantage on stealth checks.
Level 3: Time manipulation
As a being of temporal energy, your patron embues you with knowledge "beyond your years." You learn the given spells on the table:
| Warlock Level | Spells |
|---|---|
| 3 | Haste, Slow, Blink, Blur |
| 5 | Banishment, Counterspell |
| 7 | Dimension Door, Commune |
| 9 | Find the Path, Planar Ally |
Level 6: Foresight
As a reaction, you gain the ability to "forsee" a failed roll from a party member (after they roll, we can't actually see the future) and make the roll in their stead.
Improvements at levels 12 and 18.
Wibbly Wobbly Time Stuff
Once per day, use an action to have all attacks directed towards you for one turn hit the source of said attack. All attacks use your AC and use your resistances and vulnerabilities.
Flashback
You gain the ability to cast Flashback once per day without material components.
Previous Versions
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3/3/2026 9:19:24 PM
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3/3/2026 9:22:54 PM
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3/4/2026 3:45:33 PM
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