Base Class: Wizard
The stars beyond the night sky and all that linger amongst them is one of the greatest mysteries still left to uncover. The wizards of this order devote their lives to the study of the stars, and the ability to draw power from them. Be it the brilliance of the sun, the gleam of the moon or the emptiness of the blanket between them, those who follow this order may weave their energies into powerful magics.
Gaze into the Cosmos
2nd-level Order of the Cosmos feature.
Beginning at 2nd level you must make a choice in your field of study and from whence you draw your power. You may choose between “Sun” “Moon” or “Void”, each of which grants its own abilities and benefits.
Harness the Flow
2nd-level Order of the Cosmos feature.
Beginning at 2nd level, your burgeoning abilities begin to manifest when you or an ally casts a spell, or deals elemental damage. When you or an ally deals fire, cold, lightning, poison, or cold damage depending on your focus you may use the following abilities;
- Starry Brilliance: If the Sun is your focus, when you deal elemental damage, you may use your reaction to increase the damage by 1d6. You may spend a spell slot to further increase this damage by 1d6 per spell slot level to a maximum of 5.
- Nascent Gleam: When an ally within 30ft of you deals elemental damage you may use your reaction to increase the damage by 1d6. You may spend a spell slot to increase the damage by 1d6 per spell slot level to a maximum of 5.
- Glimpse the Void: When you or an ally deals elemental damage you may use your reaction to convert the damage to force damage and increase it by 1d6. You may expend a spell slot to increase the damage by 1d6 per spell slot level to a maximum of 4.
You may use this feature a number of times per long rest equal to your Intelligence modifier.
Glimpse the Void
2nd-Level Order of the Cosmos Feature
If the Void is your focus, when you or an ally deals elemental damage you may use your reaction to convert the damage to force damage and increase it by 1d6. You may expend a spell slot to increase the damage by 1d6 per spell slot level to a maximum of 4.
Nascent Gleam
2nd-Level Order of the Cosmos Feature.
If the Moon is your focus, when an ally within 30ft of you deals elemental damage you may use your reaction to increase the damage by 1d6. You may spend a spell slot to increase the damage by 1d6 per spell slot level to a maximum of 5.
Starry Brilliance
2nd-Level Order of the Cosmos Feature.
If the Sun is your focus, when you deal elemental damage, you may use your reaction to increase the damage by 1d6. You may spend a spell slot to further increase this damage by 1d6 per spell slot level to a maximum of 5.
Glimpse the Vastness
6th-level Order of the Cosmos feature
Beginning at 6th level, your closeness to the expanse of space eternally changes your physicality. The way this change manifests is up to you and your DM, and grants the following effects;
- Radiance: If you chose the Sun as your focus, you gain advantage on Perception checks, and you gain Blindsight to a distance of 30ft. In addition when you make a Strength or Dexterity check you may use your Intelligence modifier for the check.
- Luminescence: If you chose the Moon as your focus your maximum hit points increase by your double Intelligence modifier, and when you level up you may use your Intelligence modifier instead of Constitution. In addition you are immune to disease, and have advantage on checks to avoid the poisoned condition.
- Emptiness: If you chose Void as your focus, you gain advantage on Stealth checks and may use your Intelligence modifier for Stealth checks instead of Dexterity. In addition, when you are in dim light or darkness your movement speed is increased by 15ft.
Emptiness
6th-Level Order of the Cosmos Feature.
if you chose Void as your focus, you gain advantage on Stealth checks and may use your Intelligence modifier for Stealth checks instead of Dexterity. In addition, when you are in dim light or darkness your movement speed is increased by 15ft.
Luminescence
If you chose the Moon as your focus, your maximum hit points increase by your double Intelligence modifier, and when you level up you may use your Intelligence modifier instead of Constitution. In addition you are immune to disease, and have advantage on checks to avoid the poisoned condition.
Radiance
If you chose the Sun as your focus, you gain advantage on Perception checks, and you gain Blindsight to a distance of 30ft. In addition when you make a Strength or Dexterity check you may use your Intelligence modifier for the check.
Force of Eternity
10th-level Order of Scribes Feature.
Beginning at 10th level, you touch the edge of eternity and it manifests in a number of intriguing and terrifying ways.
- Eternal Blaze: If you chose the Sun as your focus, you gain the ability to sear the very soul of adversaries. As an action you may choose a creature that can see and hear you within 60ft of you and force them to make an Intelligence Saving Throw. On a failed save, you ignite their very being with solar flames, dealing 10d6 fire damage and decreasing their AC by 1. On a successful save the damage is halved and their AC is not decreased.
- Eternal Moonglow: If you chose the Moon as your focus, you gain the ability to smite your foes with radiant might. As an action, you may choose an ally you can see within 60ft of you and force them to make an Intelligence Saving Throw. On a failed save, they take 12d6 radiant damage and must subtract 1d10 from the next attack roll, Saving Throw and Ability Check they make. The damage is halved on a successful save and they suffer no other effects.
- Touch the Void: If you chose Void as your focus, you gain the ability to give your enemies a glimpse into the vast emptiness of space. As an action you may choose any number of creatures within 60ft of you that can see and hear you and force them to make an Intelligence Saving Throw. On a failed save they take 7d6 force damage, their movement speed is reduced to half, and they can’t take reactions until the end of their next turn. The damage is halved on a successful save, and they suffer no other effects.
You may use these features a number of times equal to half your Intelligence modifier (rounded up) per long rest.
Eternal Abyss
10th-Level Order of the Cosmos Feature.
If you chose Void as your focus, you gain the ability to give your enemies a glimpse into the vast emptiness of space. As an action you may choose any number of creatures within 60ft of you that can see and hear you and force them to make an Intelligence Saving Throw. On a failed save they take 7d6 force damage, their movement speed is reduced to half, and they can’t take reactions until the end of their next turn. The damage is halved on a successful save, and they suffer no other effects.
Eternal Blaze
10th-Level Order of the Cosmos Feature.
If you chose the Sun as your focus you gain the ability to sear the very soul of adversaries. As an action you may choose a creature that can see and hear you within 60ft of you and force them to make an Intelligence Saving Throw. On a failed save, you ignite their very being with solar flames, dealing 10d6 fire damage and decreasing their AC by 1. On a successful save the damage is halved and their AC is not decreased.
Eternal Moonglow
10th-Level Order of the Cosmos Feature.
If you chose the Moon as your focus, you gain the ability to smite your foes with radiant might. As an action, you may choose an enemy you can see within 60ft of you and force them to make an Intelligence Saving Throw. On a failed save, they take 12d6 radiant damage and must subtract 1d10 from the next attack roll, Saving Throw and Ability Check they make. The damage is halved on a successful save and they suffer no other effects.
Will of the Cosmos
14-Level Order of the Cosmos Feature.
Beginning at 14th level, your mastery over the ebb and flow of space becomes absolute. You learn two Dunamancy spells of 3rd level or lower and may cast them at their base level a number of times equal to your Proficiency Bonus per long rest without expending a spell slot or material components. In addition you gain the following benefits related to your focus;
- Solar Titan: Your movement speed is doubled, and you may take the Dash action as a bonus action. In addition you become immune to fire damage and your AC increases by your Intelligence Modifier when you aren’t wearing armor.
- Moonglow Ascendant: You gain a flying speed equal to your walking speed and are not affected by rough terrain. When you or an ally within 100ft deal elemental damage you may use your reaction to push or pull an enemy 30ft towards another point you can see. In addition as a reaction, when you or an ally within 100ft of you deals radiant or force damage you may increase that damage by double your Intelligence modifier.
- Dredger of the Null: Your movement speed increases by 15ft, you move silently, and all allies within 30ft of you gain advantage on Stealth Checks. When you deal damage while hidden you are not revealed and the attack deals additional force damage equal to double your Intelligence modifier. In addition when you reduce a creature to 0hp, your next damage roll deals 1d6 additional force damage for each hit dice the creature had available.
Dredger of the Null
14th-Level Order of the Cosmos Feature.
When you select the Void as your focus, your movement speed increases by 15ft, you move silently, and all allies within 30ft of you gain advantage on Stealth Checks. When you deal damage while hidden you are not revealed and the attack deals additional force damage equal to double your Intelligence modifier. In addition when you reduce a creature to 0hp, your next damage roll deals 1d6 additional force damage for each hit dice the creature had available.
Moonglow Ascendant
14th-Level Order of the Cosmos Feature.
If you choose the Moon as your focus, you gain a flying speed equal to your walking speed and are not affected by rough terrain. When you or an ally within 100ft deal elemental damage you may use your reaction to push or pull an enemy 30ft towards another point you can see. In addition as a reaction, when you or an ally within 100ft of you deals radiant or force damage you may increase that damage by double your Intelligence modifier.
Solar Titan
14th-Level Order of the Cosmos Feature.
If you have selected the Sun as your focus, your movement speed is doubled, and you may take the Dash action as a bonus action. In addition you become immune to fire damage and your AC increases by your Intelligence Modifier when you aren’t wearing armor.
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